19 Commits

Author SHA1 Message Date
Lukáš Hejl
98055de28c External paths avoid crossing perimeters of holes 2020-12-03 09:43:21 +01:00
Lukáš Hejl
f917b83706 Fixed compiler warnings 2020-11-29 17:29:11 +01:00
Lukáš Hejl
dd97eaa812 Fixed case when lslices in Layer is empty 2020-11-29 17:26:02 +01:00
Lukáš Hejl
55c282d85d Revamp of implementation of the avoid crossing perimeters algorithm.
The strategy for the avoid crossing perimeters algorithm has been redesigned. But external travels (travel between objects or supports) have not been solved yet. For these travels is used a direct path between two points.
Much of the code has been reworked, which leads to significant speedup compared to the previous implementation.
Also, several potential bugs have been fixed.
2020-11-29 13:58:36 +01:00
Vojtech Bubnik
060f1d48c1 Little more refactoring. 2020-11-20 11:56:40 +01:00
Vojtech Bubnik
f206b743fd Avoid crossing perimeters: Further refactoring for clarity, code review. 2020-11-17 15:34:50 +01:00
Vojtech Bubnik
62ab17bf6e AvoidCrossingPerimeters: Refactored for better encapsulation. 2020-11-17 10:42:27 +01:00
Vojtech Bubnik
04c2fde671 Removed the old motion planner. 2020-11-17 09:33:30 +01:00
Lukáš Hejl
49ce613be7 Enable previous heuristics which was disabled by mistake 2020-11-16 14:37:42 +01:00
Lukáš Hejl
c702b3b71d Add heuristics for removing unnecessary detours 2020-11-16 14:22:32 +01:00
Lukáš Hejl
9936b8e34e Add missing includes 2020-11-16 14:22:32 +01:00
Lukáš Hejl
3db66af716 Fix another compiler warning 2020-11-16 14:22:32 +01:00
Lukáš Hejl
266e6dee5d Fix compiler warnings 2020-11-16 14:22:32 +01:00
Lukáš Hejl
c00c7eaed3 Rework of outer borders to reduce unnecessary detours along the border.
The resulting path now contains all intersection with borders, which allows eliminating more unnecessary detours and more simplify the path.
2020-11-16 14:22:32 +01:00
Lukáš Hejl
ef9de07740 Disabling wipe for avoid crossing perimeters 2020-11-16 14:22:32 +01:00
Lukáš Hejl
7f94e9fa59 Fixed perimeters crossing when supports are printed. 2020-11-16 14:22:32 +01:00
Lukáš Hejl
2afeea5b6f Fixed division by zero when the layer is empty 2020-11-16 14:22:32 +01:00
Lukáš Hejl
3e98e2a4bd Fixed avoiding of other printed objects, again
Calling std::move on itself causes that the first polygon is empty, which results in disabling this feature on Linux.
This was fixed before, but I accidentally reverted it when AvoidCrossingPerimeters was moved to separate file.
2020-11-16 14:22:32 +01:00
Lukáš Hejl
8adf02a289 Moved AvoidCrossingPerimeters to separate file 2020-11-16 14:22:32 +01:00