PrusaSlicer/resources/shaders/ES/dashed_lines.fs
enricoturri1966 4858bf02fb Fixed conflicts after merge with et_opengl_3
Partial revert of 0260c81c9e2b715b69550b5c99e0cbb8d5503021 - OpenGL ES 2.0 set as minimum version

Fixed shaders version
2022-04-06 14:04:38 +02:00

21 lines
427 B
GLSL

#version 100
precision highp float;
// see as reference: https://stackoverflow.com/questions/52928678/dashed-line-in-opengl3
uniform float dash_size;
uniform float gap_size;
uniform vec4 uniform_color;
varying float coord_s;
void main()
{
float inv_stride = 1.0 / (dash_size + gap_size);
if (gap_size > 0.0 && fract(coord_s * inv_stride) > dash_size * inv_stride)
discard;
gl_FragColor = uniform_color;
}