Martin Šach 5199d8fb48 Arrange: Move arrange into separate cmake targets
- Create a slicer specific arrange target
- Create a general arrange target from the arrange core
2024-11-20 16:04:15 +01:00

46 lines
1.3 KiB
C++

///|/ Copyright (c) Prusa Research 2018 - 2023 Tomáš Mészáros @tamasmeszaros, Vojtěch Bubník @bubnikv, Lukáš Matěna @lukasmatena, Enrico Turri @enricoturri1966
///|/
///|/ PrusaSlicer is released under the terms of the AGPLv3 or higher
///|/
#ifndef MODELARRANGE_HPP
#define MODELARRANGE_HPP
#include <stddef.h>
#include <vector>
#include <cstddef>
#include <arrange/Beds.hpp>
#include "Scene.hpp"
namespace Slic3r {
class Model;
class ModelInstance;
namespace arr2 {
class ArrangeSettingsView;
} // namespace arr2
using ModelInstancePtrs = std::vector<ModelInstance*>;
//void duplicate(Model &model, ArrangePolygons &copies, VirtualBedFn);
void duplicate_objects(Model &model, size_t copies_num);
bool arrange_objects(Model &model,
const arr2::ArrangeBed &bed,
const arr2::ArrangeSettingsView &settings);
void duplicate_objects(Model & model,
size_t copies_num,
const arr2::ArrangeBed &bed,
const arr2::ArrangeSettingsView &settings);
void duplicate(Model & model,
size_t copies_num,
const arr2::ArrangeBed &bed,
const arr2::ArrangeSettingsView &settings);
} // namespace Slic3r
#endif // MODELARRANGE_HPP