mirror of
https://git.mirrors.martin98.com/https://github.com/prusa3d/PrusaSlicer.git
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482 lines
25 KiB
C++
482 lines
25 KiB
C++
///|/ Copyright (c) Prusa Research 2016 - 2023 Vojtěch Bubník @bubnikv, Lukáš Matěna @lukasmatena, Pavel Mikuš @Godrak, Lukáš Hejl @hejllukas, Filip Sykala @Jony01, Enrico Turri @enricoturri1966, David Kocík @kocikdav, Oleksandra Iushchenko @YuSanka
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///|/ Copyright (c) SuperSlicer 2023 Remi Durand @supermerill
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///|/ Copyright (c) 2019 Thomas Moore
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///|/ Copyright (c) 2016 Chow Loong Jin @hyperair
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///|/ Copyright (c) Slic3r 2014 - 2015 Alessandro Ranellucci @alranel
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///|/
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///|/ ported from lib/Slic3r/GCode.pm:
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///|/ Copyright (c) Slic3r 2011 - 2015 Alessandro Ranellucci @alranel
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///|/ Copyright (c) 2013 Robert Giseburt
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///|/ Copyright (c) 2012 Mark Hindess
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///|/ Copyright (c) 2012 Henrik Brix Andersen @henrikbrixandersen
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///|/
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///|/ PrusaSlicer is released under the terms of the AGPLv3 or higher
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///|/
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#ifndef slic3r_GCode_hpp_
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#define slic3r_GCode_hpp_
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#include "GCode/ExtrusionProcessor.hpp"
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#include "JumpPointSearch.hpp"
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#include "libslic3r.h"
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#include "ExPolygon.hpp"
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#include "Layer.hpp"
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#include "Point.hpp"
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#include "PlaceholderParser.hpp"
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#include "PrintConfig.hpp"
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#include "Geometry/ArcWelder.hpp"
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#include "GCode/AvoidCrossingPerimeters.hpp"
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#include "GCode/CoolingBuffer.hpp"
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#include "GCode/FindReplace.hpp"
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#include "GCode/GCodeWriter.hpp"
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#include "GCode/LabelObjects.hpp"
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#include "GCode/PressureEqualizer.hpp"
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#include "GCode/RetractWhenCrossingPerimeters.hpp"
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#include "GCode/SmoothPath.hpp"
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#include "GCode/SpiralVase.hpp"
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#include "GCode/ToolOrdering.hpp"
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#include "GCode/Wipe.hpp"
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#include "GCode/WipeTowerIntegration.hpp"
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#include "GCode/SeamPlacer.hpp"
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#include "GCode/GCodeProcessor.hpp"
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#include "GCode/ThumbnailData.hpp"
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#include "GCode/Travels.hpp"
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#include "EdgeGrid.hpp"
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#include "tcbspan/span.hpp"
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#include <memory>
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#include <map>
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#include <string>
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//#include "GCode/PressureEqualizer.hpp"
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namespace Slic3r {
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// Forward declarations.
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class GCodeGenerator;
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struct WipeTowerData;
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namespace { struct Item; }
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struct PrintInstance;
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class OozePrevention {
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public:
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bool enable;
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OozePrevention() : enable(false) {}
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std::string pre_toolchange(GCodeGenerator &gcodegen);
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std::string post_toolchange(GCodeGenerator &gcodegen);
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private:
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int _get_temp(const GCodeGenerator &gcodegen) const;
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};
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class ColorPrintColors
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{
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static const std::vector<std::string> Colors;
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public:
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static const std::vector<std::string>& get() { return Colors; }
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};
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struct LayerResult {
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std::string gcode;
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size_t layer_id;
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// Is spiral vase post processing enabled for this layer?
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bool spiral_vase_enable { false };
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// Should the cooling buffer content be flushed at the end of this layer?
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bool cooling_buffer_flush { false };
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// Is indicating if this LayerResult should be processed, or it is just inserted artificial LayerResult.
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// It is used for the pressure equalizer because it needs to buffer one layer back.
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bool nop_layer_result { false };
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static LayerResult make_nop_layer_result() { return {"", std::numeric_limits<coord_t>::max(), false, false, true}; }
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};
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namespace GCode {
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// Object and support extrusions of the same PrintObject at the same print_z.
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// public, so that it could be accessed by free helper functions from GCode.cpp
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struct ObjectLayerToPrint
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{
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ObjectLayerToPrint() : object_layer(nullptr), support_layer(nullptr) {}
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const Layer* object_layer;
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const SupportLayer* support_layer;
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const Layer* layer() const { return (object_layer != nullptr) ? object_layer : support_layer; }
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const PrintObject* object() const { return (this->layer() != nullptr) ? this->layer()->object() : nullptr; }
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coordf_t print_z() const { return (object_layer != nullptr && support_layer != nullptr) ? 0.5 * (object_layer->print_z + support_layer->print_z) : this->layer()->print_z; }
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};
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struct PrintObjectInstance
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{
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const PrintObject *print_object = nullptr;
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int instance_idx = -1;
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bool operator==(const PrintObjectInstance &other) const {return print_object == other.print_object && instance_idx == other.instance_idx; }
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bool operator!=(const PrintObjectInstance &other) const { return *this == other; }
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};
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} // namespace GCode
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class GCodeGenerator {
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public:
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GCodeGenerator(const Print* print = nullptr); // The default value is only used in unit tests.
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~GCodeGenerator() = default;
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// throws std::runtime_exception on error,
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// throws CanceledException through print->throw_if_canceled().
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void do_export(Print* print, const char* path, GCodeProcessorResult* result = nullptr, ThumbnailsGeneratorCallback thumbnail_cb = nullptr);
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// Exported for the helper classes (OozePrevention, Wipe) and for the Perl binding for unit tests.
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const Vec2d& origin() const { return m_origin; }
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void set_origin(const Vec2d &pointf);
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void set_origin(const coordf_t x, const coordf_t y) { this->set_origin(Vec2d(x, y)); }
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// Convert coordinates of the active object to G-code coordinates, possibly adjusted for extruder offset.
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template<typename Derived>
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Eigen::Matrix<double, Derived::SizeAtCompileTime, 1, Eigen::DontAlign> point_to_gcode(const Eigen::MatrixBase<Derived> &point) const {
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static_assert(
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Derived::IsVectorAtCompileTime,
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"GCodeGenerator::point_to_gcode(): first parameter is not a vector"
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);
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static_assert(
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int(Derived::SizeAtCompileTime) == 2 || int(Derived::SizeAtCompileTime) == 3,
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"GCodeGenerator::point_to_gcode(): first parameter is not a 2D or 3D vector"
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);
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if constexpr (Derived::SizeAtCompileTime == 2) {
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return Vec2d(unscaled<double>(point.x()), unscaled<double>(point.y())) + m_origin
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- m_config.extruder_offset.get_at(m_writer.extruder()->id());
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} else {
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const Vec2d gcode_point_xy{this->point_to_gcode(point.template head<2>())};
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return to_3d(gcode_point_xy, unscaled(point.z()));
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}
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}
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// Convert coordinates of the active object to G-code coordinates, possibly adjusted for extruder offset and quantized to G-code resolution.
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template<typename Derived>
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Vec2d point_to_gcode_quantized(const Eigen::MatrixBase<Derived> &point) const {
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static_assert(Derived::IsVectorAtCompileTime && int(Derived::SizeAtCompileTime) == 2, "GCodeGenerator::point_to_gcode_quantized(): first parameter is not a 2D vector");
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Vec2d p = this->point_to_gcode(point);
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return { GCodeFormatter::quantize_xyzf(p.x()), GCodeFormatter::quantize_xyzf(p.y()) };
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}
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Point gcode_to_point(const Vec2d &point) const;
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const FullPrintConfig &config() const { return m_config; }
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const Layer* layer() const { return m_layer; }
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GCodeWriter& writer() { return m_writer; }
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const GCodeWriter& writer() const { return m_writer; }
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PlaceholderParser& placeholder_parser() { return m_placeholder_parser_integration.parser; }
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const PlaceholderParser& placeholder_parser() const { return m_placeholder_parser_integration.parser; }
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// Process a template through the placeholder parser, collect error messages to be reported
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// inside the generated string and after the G-code export finishes.
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std::string placeholder_parser_process(const std::string &name, const std::string &templ, unsigned int current_extruder_id, const DynamicConfig *config_override = nullptr);
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bool enable_cooling_markers() const { return m_enable_cooling_markers; }
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void set_layer_count(unsigned int value) { m_layer_count = value; }
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void apply_print_config(const PrintConfig &print_config);
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// append full config to the given string
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static void append_full_config(const Print& print, std::string& str);
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// translate full config into a list of <key, value> items
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static void encode_full_config(const Print& print, std::vector<std::pair<std::string, std::string>>& config);
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using ObjectLayerToPrint = GCode::ObjectLayerToPrint;
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using ObjectsLayerToPrint = std::vector<GCode::ObjectLayerToPrint>;
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std::optional<Point> last_position;
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private:
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class GCodeOutputStream {
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public:
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GCodeOutputStream(FILE *f, GCodeProcessor &processor) : f(f), m_processor(processor) {}
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~GCodeOutputStream() { this->close(); }
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// Set a find-replace post-processor to modify the G-code before GCodePostProcessor.
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// It is being set to null inside process_layers(), because the find-replace process
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// is being called on a secondary thread to improve performance.
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void set_find_replace(GCodeFindReplace *find_replace, bool enabled) { m_find_replace_backup = find_replace; m_find_replace = enabled ? find_replace : nullptr; }
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void find_replace_enable() { m_find_replace = m_find_replace_backup; }
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void find_replace_supress() { m_find_replace = nullptr; }
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bool is_open() const { return f; }
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bool is_error() const;
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void flush();
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void close();
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// Write a string into a file.
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void write(const std::string& what) { this->write(what.c_str()); }
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void write(const char* what);
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// Write a string into a file.
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// Add a newline, if the string does not end with a newline already.
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// Used to export a custom G-code section processed by the PlaceholderParser.
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void writeln(const std::string& what);
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// Formats and write into a file the given data.
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void write_format(const char* format, ...);
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private:
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FILE *f { nullptr };
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// Find-replace post-processor to be called before GCodePostProcessor.
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GCodeFindReplace *m_find_replace { nullptr };
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// If suppressed, the backoup holds m_find_replace.
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GCodeFindReplace *m_find_replace_backup { nullptr };
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GCodeProcessor &m_processor;
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};
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void _do_export(Print &print, GCodeOutputStream &file, ThumbnailsGeneratorCallback thumbnail_cb);
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static ObjectsLayerToPrint collect_layers_to_print(const PrintObject &object);
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static std::vector<std::pair<coordf_t, ObjectsLayerToPrint>> collect_layers_to_print(const Print &print);
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/** @brief Generates ramping travel gcode for layer change. */
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std::string get_layer_change_gcode(const Vec3d& from, const Vec3d& to, const unsigned extruder_id);
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LayerResult process_layer(
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const Print &print,
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// Set of object & print layers of the same PrintObject and with the same print_z.
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const ObjectsLayerToPrint &layers,
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const LayerTools &layer_tools,
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const GCode::SmoothPathCaches &smooth_path_caches,
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const bool last_layer,
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// Pairs of PrintObject index and its instance index.
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const std::vector<const PrintInstance*> *ordering,
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// If set to size_t(-1), then print all copies of all objects.
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// Otherwise print a single copy of a single object.
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const size_t single_object_idx = size_t(-1));
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// Process all layers of all objects (non-sequential mode) with a parallel pipeline:
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// Generate G-code, run the filters (vase mode, cooling buffer), run the G-code analyser
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// and export G-code into file.
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void process_layers(
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const Print &print,
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const ToolOrdering &tool_ordering,
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const std::vector<const PrintInstance*> &print_object_instances_ordering,
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const std::vector<std::pair<coordf_t, ObjectsLayerToPrint>> &layers_to_print,
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const GCode::SmoothPathCache &smooth_path_cache_global,
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GCodeOutputStream &output_stream);
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// Process all layers of a single object instance (sequential mode) with a parallel pipeline:
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// Generate G-code, run the filters (vase mode, cooling buffer), run the G-code analyser
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// and export G-code into file.
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void process_layers(
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const Print &print,
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const ToolOrdering &tool_ordering,
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ObjectsLayerToPrint layers_to_print,
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const size_t single_object_idx,
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const GCode::SmoothPathCache &smooth_path_cache_global,
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GCodeOutputStream &output_stream);
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void set_extruders(const std::vector<unsigned int> &extruder_ids);
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std::string preamble();
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std::string change_layer(
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coordf_t previous_layer_z,
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coordf_t print_z,
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bool vase_mode
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);
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std::string extrude_entity(const ExtrusionEntityReference &entity, const GCode::SmoothPathCache &smooth_path_cache, const std::string_view description, double speed = -1.);
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std::string extrude_loop(const ExtrusionLoop &loop, const GCode::SmoothPathCache &smooth_path_cache, const std::string_view description, double speed = -1.);
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std::string extrude_skirt(const ExtrusionLoop &loop_src, const ExtrusionFlow &extrusion_flow_override,
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const GCode::SmoothPathCache &smooth_path_cache, const std::string_view description, double speed);
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std::string extrude_multi_path(const ExtrusionMultiPath &multipath, bool reverse, const GCode::SmoothPathCache &smooth_path_cache, const std::string_view description, double speed = -1.);
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std::string extrude_path(const ExtrusionPath &path, bool reverse, const GCode::SmoothPathCache &smooth_path_cache, const std::string_view description, double speed = -1.);
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struct InstanceToPrint
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{
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InstanceToPrint(size_t object_layer_to_print_id, const PrintObject &print_object, size_t instance_id) :
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object_layer_to_print_id(object_layer_to_print_id), print_object(print_object), instance_id(instance_id) {}
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// Index into std::vector<ObjectLayerToPrint>, which contains Object and Support layers for the current print_z, collected for a single object, or for possibly multiple objects with multiple instances.
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const size_t object_layer_to_print_id;
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const PrintObject &print_object;
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// Instance idx of the copy of a print object.
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const size_t instance_id;
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};
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std::vector<InstanceToPrint> sort_print_object_instances(
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// Object and Support layers for the current print_z, collected for a single object, or for possibly multiple objects with multiple instances.
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const std::vector<ObjectLayerToPrint> &layers,
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// Ordering must be defined for normal (non-sequential print).
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const std::vector<const PrintInstance*> *ordering,
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// For sequential print, the instance of the object to be printing has to be defined.
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const size_t single_object_instance_idx);
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// This function will be called for each printing extruder, possibly twice: First for wiping extrusions, second for normal extrusions.
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void process_layer_single_object(
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// output
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std::string &gcode,
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// Index of the extruder currently active.
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const unsigned int extruder_id,
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// What object and instance is going to be printed.
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const InstanceToPrint &print_instance,
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// and the object & support layer of the above.
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const ObjectLayerToPrint &layer_to_print,
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// Container for extruder overrides (when wiping into object or infill).
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const LayerTools &layer_tools,
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// Optional smooth path interpolating extrusion polylines.
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const GCode::SmoothPathCache &smooth_path_cache,
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// Is any extrusion possibly marked as wiping extrusion?
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const bool is_anything_overridden,
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// Round 1 (wiping into object or infill) or round 2 (normal extrusions).
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const bool print_wipe_extrusions);
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std::string extrude_support(const ExtrusionEntityReferences &support_fills, const GCode::SmoothPathCache &smooth_path_cache);
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std::string generate_travel_gcode(
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const Points3& travel,
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const std::string& comment
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);
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Polyline generate_travel_xy_path(
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const Point& start,
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const Point& end,
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const bool needs_retraction,
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bool& could_be_wipe_disabled
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);
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std::string travel_to(
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const Point &start_point,
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const Point &end_point,
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ExtrusionRole role,
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const std::string &comment
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);
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std::string travel_to_first_position(const Vec3crd& point);
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bool needs_retraction(const Polyline &travel, ExtrusionRole role = ExtrusionRole::None);
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std::string retract_and_wipe(bool toolchange = false);
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std::string unretract() { return m_writer.unretract(); }
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std::string set_extruder(unsigned int extruder_id, double print_z);
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bool line_distancer_is_required(const std::vector<unsigned int>& extruder_ids);
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// Cache for custom seam enforcers/blockers for each layer.
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SeamPlacer m_seam_placer;
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/* Origin of print coordinates expressed in unscaled G-code coordinates.
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This affects the input arguments supplied to the extrude*() and travel_to()
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methods. */
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Vec2d m_origin;
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FullPrintConfig m_config;
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// scaled G-code resolution
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double m_scaled_resolution;
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GCodeWriter m_writer;
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struct PlaceholderParserIntegration {
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void reset();
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void init(const GCodeWriter &config);
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void update_from_gcodewriter(const GCodeWriter &writer, const WipeTowerData& wipe_tower_data);
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void validate_output_vector_variables();
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PlaceholderParser parser;
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// For random number generator etc.
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PlaceholderParser::ContextData context;
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// Collection of templates, on which the placeholder substitution failed.
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std::map<std::string, std::string> failed_templates;
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// Input/output from/to custom G-code block, for returning position, retraction etc.
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DynamicConfig output_config;
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ConfigOptionFloats *opt_position { nullptr };
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ConfigOptionFloats *opt_e_position { nullptr };
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ConfigOptionFloat *opt_zhop { nullptr };
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ConfigOptionFloats *opt_e_retracted { nullptr };
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ConfigOptionFloats *opt_e_restart_extra { nullptr };
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ConfigOptionFloats *opt_extruded_volume { nullptr };
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ConfigOptionFloats *opt_extruded_weight { nullptr };
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ConfigOptionFloat *opt_extruded_volume_total { nullptr };
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ConfigOptionFloat *opt_extruded_weight_total { nullptr };
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// Caches of the data passed to the script.
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size_t num_extruders;
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std::vector<double> position;
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std::vector<double> e_position;
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std::vector<double> e_retracted;
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std::vector<double> e_restart_extra;
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} m_placeholder_parser_integration;
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OozePrevention m_ooze_prevention;
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GCode::Wipe m_wipe;
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GCode::LabelObjects m_label_objects;
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AvoidCrossingPerimeters m_avoid_crossing_perimeters;
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JPSPathFinder m_avoid_crossing_curled_overhangs;
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RetractWhenCrossingPerimeters m_retract_when_crossing_perimeters;
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GCode::TravelObstacleTracker m_travel_obstacle_tracker;
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bool m_enable_loop_clipping;
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// If enabled, the G-code generator will put following comments at the ends
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// of the G-code lines: _EXTRUDE_SET_SPEED, _WIPE, _BRIDGE_FAN_START, _BRIDGE_FAN_END
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// Those comments are received and consumed (removed from the G-code) by the CoolingBuffer.pm Perl module.
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bool m_enable_cooling_markers;
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// Markers for the Pressure Equalizer to recognize the extrusion type.
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// The Pressure Equalizer removes the markers from the final G-code.
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bool m_enable_extrusion_role_markers;
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// Keeps track of the last extrusion role passed to the processor
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GCodeExtrusionRole m_last_processor_extrusion_role;
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// How many times will change_layer() be called?
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// change_layer() will update the progress bar.
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unsigned int m_layer_count;
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// Progress bar indicator. Increments from -1 up to layer_count.
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int m_layer_index;
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// Current layer processed. In sequential printing mode, only a single copy will be printed.
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// In non-sequential mode, all its copies will be printed.
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const Layer* m_layer;
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// m_layer is an object layer and it is being printed over raft surface.
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bool m_object_layer_over_raft;
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double m_volumetric_speed;
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// Support for the extrusion role markers. Which marker is active?
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GCodeExtrusionRole m_last_extrusion_role;
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// Support for G-Code Processor
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float m_last_height{ 0.0f };
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float m_last_layer_z{ 0.0f };
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float m_max_layer_z{ 0.0f };
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float m_last_width{ 0.0f };
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#if ENABLE_GCODE_VIEWER_DATA_CHECKING
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double m_last_mm3_per_mm;
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#endif // ENABLE_GCODE_VIEWER_DATA_CHECKING
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std::optional<Vec3d> m_previous_layer_last_position;
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std::optional<Vec3d> m_previous_layer_last_position_before_wipe;
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// This needs to be populated during the layer processing!
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std::optional<Vec3d> m_current_layer_first_position;
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std::optional<unsigned> m_layer_change_extruder_id;
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bool m_already_unretracted{false};
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std::unique_ptr<CoolingBuffer> m_cooling_buffer;
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std::unique_ptr<SpiralVase> m_spiral_vase;
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std::unique_ptr<GCodeFindReplace> m_find_replace;
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std::unique_ptr<PressureEqualizer> m_pressure_equalizer;
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std::unique_ptr<GCode::WipeTowerIntegration> m_wipe_tower;
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// Heights (print_z) at which the skirt has already been extruded.
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std::vector<coordf_t> m_skirt_done;
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// Has the brim been extruded already? Brim is being extruded only for the first object of a multi-object print.
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bool m_brim_done;
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// Flag indicating whether the nozzle temperature changes from 1st to 2nd layer were performed.
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bool m_second_layer_things_done;
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// G-code that is due to be written before the next extrusion
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std::string m_pending_pre_extrusion_gcode;
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// Pointer to currently exporting PrintObject and instance index.
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GCode::PrintObjectInstance m_current_instance;
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bool m_silent_time_estimator_enabled;
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// Processor
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GCodeProcessor m_processor;
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// Back-pointer to Print (const).
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const Print* m_print;
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std::string _extrude(
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const ExtrusionAttributes &attribs, const Geometry::ArcWelder::Path &path, const std::string_view description, double speed = -1);
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void print_machine_envelope(GCodeOutputStream &file, const Print &print);
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void _print_first_layer_bed_temperature(GCodeOutputStream &file, const Print &print, const std::string &gcode, unsigned int first_printing_extruder_id, bool wait);
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void _print_first_layer_extruder_temperatures(GCodeOutputStream &file, const Print &print, const std::string &gcode, unsigned int first_printing_extruder_id, bool wait);
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// On the first printing layer. This flag triggers first layer speeds.
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bool on_first_layer() const { return m_layer != nullptr && m_layer->id() == 0; }
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// To control print speed of 1st object layer over raft interface.
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bool object_layer_over_raft() const { return m_object_layer_over_raft; }
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// Fill in cache of smooth paths for perimeters, fills and supports of the given object layers.
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|
// Based on params, the paths are either decimated to sparser polylines, or interpolated with circular arches.
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|
static void smooth_path_interpolate(const ObjectLayerToPrint &layers, const GCode::SmoothPathCache::InterpolationParameters ¶ms, GCode::SmoothPathCache &out);
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|
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friend class GCode::Wipe;
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friend class GCode::WipeTowerIntegration;
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friend class PressureEqualizer;
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|
};
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|
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std::vector<const PrintInstance*> sort_object_instances_by_model_order(const Print& print);
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|
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}
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#endif
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