bubnikv 8aae5bdb28 The variable layer editing shader was made OpenGL 2.0 compatible.
Fixed a bug in the scaling of colors for the variable layer editing.
2017-02-21 09:39:28 +01:00
..
2015-07-02 14:29:20 +02:00
2017-02-19 16:04:57 +01:00
2014-11-15 23:06:15 +01:00
2016-09-13 11:24:55 +02:00
2015-01-15 18:49:07 +01:00
2017-02-15 11:05:52 +01:00