bubnikv 8aae5bdb28 The variable layer editing shader was made OpenGL 2.0 compatible.
Fixed a bug in the scaling of colors for the variable layer editing.
2017-02-21 09:39:28 +01:00
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2017-02-09 21:59:57 +01:00
2017-02-19 19:08:58 +01:00
2017-02-19 16:04:57 +01:00
2017-02-19 19:44:05 +01:00
2017-02-19 19:08:58 +01:00