mirror of
https://git.mirrors.martin98.com/https://github.com/slic3r/Slic3r.git
synced 2025-08-14 06:26:05 +08:00
Update README.md
say that linux & mac binaries are available
This commit is contained in:
parent
5d1aff62a4
commit
2440cefd3b
10
README.md
10
README.md
@ -3,8 +3,8 @@
|
||||
|
||||
**A PrusaSlicer fork (which is a slic3r fork)** (previously Slic3r++)
|
||||
|
||||
Prebuilt Windows 64b releases are available through the [git releases page](https://github.com/supermerill/SuperSlicer/releases).
|
||||
Nightly builds for windows, Linux and macos are available through the [git actions page](https://github.com/supermerill/SuperSlicer/actions). Click on the a build for your plateform and then on 'Artifacts (1)' in the top right corner.
|
||||
Prebuilt Windows, Linux and macos 64b releases are available through the [git releases page](https://github.com/supermerill/SuperSlicer/releases). The linux & macos aren't tested (by me), just compiled, so report me any bugs that can occur on them.
|
||||
Nightly builds are available through the [git actions page](https://github.com/supermerill/SuperSlicer/actions). Click on the a build for your plateform and then on 'Artifacts (1)' in the top right corner.
|
||||
|
||||
SuperSlicer takes 3D models (STL, OBJ, AMF) and converts them into G-code
|
||||
instructions for FFF printers or PNG layers for mSLA 3D printers. It's
|
||||
@ -22,11 +22,13 @@ the [documentation directory](doc/) for information about compilation.
|
||||
* Custom-made generated calibration tests.
|
||||
* **Ironing** top surface & many new settings to fine-tune the top surface quality, like 'only one perimeter on top'.
|
||||
* A "denser infill" option for supporting the (solid) top layers.
|
||||
* Better **Thin walls** (anchored inside the print, no more random bits at the ends).
|
||||
* Better **Thin walls** (anchored inside the print, no more random bits at the ends, embedded in perimeter loops).
|
||||
* Options to change holes dimensions and/or geometry, to print them at the right size.
|
||||
* Better overhangs (add perimeters if needed, slice them in opposite direction each layer).
|
||||
* Brim rework: many more options (inside, outside only, 'ears')
|
||||
* Brim rework: many more options (inside, outside only, 'ears', per object)
|
||||
* Some new seam options, to help hide them.
|
||||
* built-in calibration prints
|
||||
* built-in object generation script
|
||||
* Can join perimeters into a big one to avoid travel moves.
|
||||
* Many other little options and corrections (like the filled concentric pattern).
|
||||
* It has also all the current slic3rPE/PrusaSlicer features.
|
||||
|
Loading…
x
Reference in New Issue
Block a user