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Readme improvements (#3679)
* Use svg badge for travis build status. This avoids bluriness with high-density displays. We're already using svg for the appveyor status. * Update README to use https urls. Both xkcd and freenode are available securely now.
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@ -2,7 +2,7 @@ _Q: Oh cool, a new RepRap slicer?_
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A: Yes.
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Slic3r [](https://travis-ci.org/alexrj/Slic3r) [](https://ci.appveyor.com/project/lordofhyphens/slic3r)
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Slic3r [](https://travis-ci.org/alexrj/Slic3r) [](https://ci.appveyor.com/project/lordofhyphens/slic3r)
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======
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Prebuilt Win32 builds:
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* https://bintray.com/lordofhyphens/Slic3r/slic3r_dev/view (from build server)
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@ -20,7 +20,7 @@ See the [project homepage](http://slic3r.org/) at slic3r.org and the
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The core geometric algorithms and data structures are written in C++,
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and Perl is used for high-level flow abstraction, GUI and testing.
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If you're wondering why Perl, see http://xkcd.com/224/
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If you're wondering why Perl, see https://xkcd.com/224/
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The C++ API is public and its use in other projects is encouraged.
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The goal is to make Slic3r fully modular so that any part of its logic
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@ -71,7 +71,7 @@ Sure! You can do the following to find things that are available to help with:
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* Items in the [TODO](https://github.com/alexrj/Slic3r/wiki/TODO) wiki page.
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* Please comment in the related github issue that you are working on it so that other people know.
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* Drop me a line at aar@cpan.org.
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* You can also find me (rarely) in #reprap and in #slic3r on [FreeNode](http://webchat.freenode.net) with the nickname _Sound_. Another contributor, _LoH_, is also in both channels.
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* You can also find me (rarely) in #reprap and in #slic3r on [FreeNode](https://webchat.freenode.net) with the nickname _Sound_. Another contributor, _LoH_, is also in both channels.
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* Add an [issue](https://github.com/alexrj/Slic3r/issues) to the github tracker if it isn't already present.
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Before sending patches and pull requests contact me (preferably through opening a github issue or commenting on an existing, related, issue) to discuss your proposed
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