Readme improvements (#3679)

* Use svg badge for travis build status.

This avoids bluriness with high-density displays. We're already
using svg for the appveyor status.

* Update README to use https urls.

Both xkcd and freenode are available securely now.
This commit is contained in:
Ralph Giles 2017-01-22 15:04:42 -08:00 committed by Joseph Lenox
parent 1d02c1532e
commit 7eeb30d33d

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@ -2,7 +2,7 @@ _Q: Oh cool, a new RepRap slicer?_
A: Yes.
Slic3r [![Build Status](https://travis-ci.org/alexrj/Slic3r.png?branch=master)](https://travis-ci.org/alexrj/Slic3r) [![Build status](https://ci.appveyor.com/api/projects/status/8iqmeat6cj158vo6?svg=true)](https://ci.appveyor.com/project/lordofhyphens/slic3r)
Slic3r [![Build Status](https://travis-ci.org/alexrj/Slic3r.svg?branch=master)](https://travis-ci.org/alexrj/Slic3r) [![Build status](https://ci.appveyor.com/api/projects/status/8iqmeat6cj158vo6?svg=true)](https://ci.appveyor.com/project/lordofhyphens/slic3r)
======
Prebuilt Win32 builds:
* https://bintray.com/lordofhyphens/Slic3r/slic3r_dev/view (from build server)
@ -20,7 +20,7 @@ See the [project homepage](http://slic3r.org/) at slic3r.org and the
The core geometric algorithms and data structures are written in C++,
and Perl is used for high-level flow abstraction, GUI and testing.
If you're wondering why Perl, see http://xkcd.com/224/
If you're wondering why Perl, see https://xkcd.com/224/
The C++ API is public and its use in other projects is encouraged.
The goal is to make Slic3r fully modular so that any part of its logic
@ -71,7 +71,7 @@ Sure! You can do the following to find things that are available to help with:
* Items in the [TODO](https://github.com/alexrj/Slic3r/wiki/TODO) wiki page.
* Please comment in the related github issue that you are working on it so that other people know.
* Drop me a line at aar@cpan.org.
* You can also find me (rarely) in #reprap and in #slic3r on [FreeNode](http://webchat.freenode.net) with the nickname _Sound_. Another contributor, _LoH_, is also in both channels.
* You can also find me (rarely) in #reprap and in #slic3r on [FreeNode](https://webchat.freenode.net) with the nickname _Sound_. Another contributor, _LoH_, is also in both channels.
* Add an [issue](https://github.com/alexrj/Slic3r/issues) to the github tracker if it isn't already present.
Before sending patches and pull requests contact me (preferably through opening a github issue or commenting on an existing, related, issue) to discuss your proposed