Porting generate_base_layers() function.

This commit is contained in:
Samir55 2018-07-12 02:14:22 +02:00
parent abea497a78
commit 93d81062af
2 changed files with 71 additions and 24 deletions

View File

@ -147,7 +147,7 @@ SupportMaterial::support_layers_z(vector<coordf_t> contact_z,
}
vector<int>
SupportMaterial::overlapping_layers(int layer_idx, vector<coordf_t> support_z)
SupportMaterial::overlapping_layers(int layer_idx, const vector<coordf_t> &support_z)
{
vector<int> ret;
@ -680,7 +680,10 @@ SupportMaterial::generate(PrintObject *object)
// object's top surfaces this is the place to detect them. TODO
// Propagate contact layers downwards to generate interface layers. TODO
// Propagate contact layers downwards to generate interface layers.
map<int, Polygons> interface = generate_interface_layers(support_z, contact, top);
clip_with_object(interface, support_z, *object);
// clip_with_shape(base, shape); // TODO
// Propagate contact layers and interface layers downwards to generate
// the main support layers. TODO
@ -709,16 +712,16 @@ SupportMaterial::generate(PrintObject *object)
}
map<coordf_t, Polygons>
SupportMaterial::generate_interface_layers(vector<coordf_t> support_z, map<coordf_t, Polygons> contact, map<coordf_t, Polygons> top)
map<int, Polygons>
SupportMaterial::generate_interface_layers(vector<coordf_t> support_z,
map<coordf_t, Polygons> contact,
map<coordf_t, Polygons> top)
{
// let's now generate interface layers below contact areas.
map<coordf_t, Polygons> interface;
map<int, Polygons> interface;
auto interface_layers_num = object_config->support_material_interface_layers.value;
for (int layer_id = 0; layer_id < support_z.size(); layer_id++)
{
for (int layer_id = 0; layer_id < support_z.size(); layer_id++) {
// Todo Ask about how to port this line. "my $this = $contact->{$z} // next;"
auto z = support_z[layer_id];
if (contact.count(z) <= 0)
@ -726,8 +729,7 @@ SupportMaterial::generate_interface_layers(vector<coordf_t> support_z, map<coord
Polygons &_contact = contact[z];
// Count contact layer as interface layer.
for (int i = layer_id - 1; i >= 0 && i > layer_id - interface_layers_num; i--)
{
for (int i = layer_id - 1; i >= 0 && i > layer_id - interface_layers_num; i--) {
auto _z = support_z[i];
auto overlapping_layers = this->overlapping_layers(i, support_z);
vector<coordf_t> overlapping_z;
@ -745,8 +747,7 @@ SupportMaterial::generate_interface_layers(vector<coordf_t> support_z, map<coord
append_polygons(ps_1, interface[i]); // interface regions already applied to this layer.
Polygons ps_2;
for (auto el : overlapping_z)
{
for (auto el : overlapping_z) {
if (top.count(el) > 0)
append_polygons(ps_2, top[el]); // top slices on this layer.
if (contact.count(el))

View File

@ -50,21 +50,67 @@ public:
object(nullptr)
{}
void generate(PrintObject *object);
map<coordf_t, Polygons> generate_interface_layers(vector<coordf_t> support_z, map<coordf_t, Polygons> contact, map<coordf_t, Polygons> top);
void generate_bottom_interface_layers()
{}
void generate_base_layers()
{}
map<int, Polygons> generate_base_layers(vector<coordf_t> support_z,
map<coordf_t, Polygons> contact,
map<int, Polygons> interface,
map<coordf_t, Polygons> top)
{
// Let's now generate support layers under interface layers.
map<int, Polygons> base;
{
for (int i = static_cast<int>(support_z.size() - 1); i >= 0; i--) {
auto z = support_z[i];
auto overlapping_layers = this->overlapping_layers(i, support_z);
vector<coordf_t> overlapping_z;
for (auto el : overlapping_layers)
overlapping_z.push_back(support_z[el]);
// In case we have no interface layers, look at upper contact
// (1 interface layer means we only have contact layer, so $interface->{$i+1} is empty).
Polygons upper_contact;
if (object_config->support_material_interface_layers.value <= 1) {
append_polygons(upper_contact, contact[support_z[i + 1]]);
}
Polygons ps_1;
append_polygons(ps_1, base[i + 1]); // support regions on upper layer.
append_polygons(ps_1, interface[i + 1]); // interface regions on upper layer
append_polygons(ps_1, upper_contact); // contact regions on upper layer
Polygons ps_2;
for (auto el : overlapping_z) {
if (top.count(el) > 0)
append_polygons(ps_2, top[el]); // top slices on this layer.
if (interface.count(el))
append_polygons(ps_2, interface[el]); // interface regions on this layer.
if (contact.count(el))
append_polygons(ps_2, contact[el]); // contact regions on this layer.
}
base[i] = diff(
ps_1,
ps_2,
1
);
}
}
return base;
}
void generate_pillars_shape()
{}
map<int, Polygons> generate_interface_layers(vector<coordf_t> support_z,
map<coordf_t, Polygons> contact,
map<coordf_t, Polygons> top);
pair<map<coordf_t, Polygons>, map<coordf_t, Polygons>> contact_area(PrintObject *object);
void generate(PrintObject *object);
void generate_toolpaths(PrintObject *object,
map<coordf_t, Polygons> overhang,
map<coordf_t, Polygons> contact,
@ -82,7 +128,7 @@ public:
void clip_with_shape(map<int, Polygons> &support, map<int, Polygons> &shape);
/// This method returns the indices of the layers overlapping with the given one.
vector<int> overlapping_layers(int layer_idx, vector<coordf_t> support_z);
vector<int> overlapping_layers(int layer_idx, const vector<coordf_t> &support_z);
vector<coordf_t> support_layers_z(vector<coordf_t> contact_z,
vector<coordf_t> top_z,