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Porting generate_base_layers() function.
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@ -147,7 +147,7 @@ SupportMaterial::support_layers_z(vector<coordf_t> contact_z,
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}
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vector<int>
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SupportMaterial::overlapping_layers(int layer_idx, vector<coordf_t> support_z)
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SupportMaterial::overlapping_layers(int layer_idx, const vector<coordf_t> &support_z)
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{
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vector<int> ret;
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@ -680,7 +680,10 @@ SupportMaterial::generate(PrintObject *object)
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// object's top surfaces this is the place to detect them. TODO
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// Propagate contact layers downwards to generate interface layers. TODO
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// Propagate contact layers downwards to generate interface layers.
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map<int, Polygons> interface = generate_interface_layers(support_z, contact, top);
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clip_with_object(interface, support_z, *object);
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// clip_with_shape(base, shape); // TODO
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// Propagate contact layers and interface layers downwards to generate
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// the main support layers. TODO
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@ -709,16 +712,16 @@ SupportMaterial::generate(PrintObject *object)
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}
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map<coordf_t, Polygons>
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SupportMaterial::generate_interface_layers(vector<coordf_t> support_z, map<coordf_t, Polygons> contact, map<coordf_t, Polygons> top)
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map<int, Polygons>
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SupportMaterial::generate_interface_layers(vector<coordf_t> support_z,
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map<coordf_t, Polygons> contact,
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map<coordf_t, Polygons> top)
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{
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// let's now generate interface layers below contact areas.
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map<coordf_t, Polygons> interface;
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map<int, Polygons> interface;
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auto interface_layers_num = object_config->support_material_interface_layers.value;
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for (int layer_id = 0; layer_id < support_z.size(); layer_id++)
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{
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for (int layer_id = 0; layer_id < support_z.size(); layer_id++) {
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// Todo Ask about how to port this line. "my $this = $contact->{$z} // next;"
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auto z = support_z[layer_id];
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if (contact.count(z) <= 0)
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@ -726,8 +729,7 @@ SupportMaterial::generate_interface_layers(vector<coordf_t> support_z, map<coord
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Polygons &_contact = contact[z];
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// Count contact layer as interface layer.
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for (int i = layer_id - 1; i >= 0 && i > layer_id - interface_layers_num; i--)
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{
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for (int i = layer_id - 1; i >= 0 && i > layer_id - interface_layers_num; i--) {
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auto _z = support_z[i];
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auto overlapping_layers = this->overlapping_layers(i, support_z);
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vector<coordf_t> overlapping_z;
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@ -745,8 +747,7 @@ SupportMaterial::generate_interface_layers(vector<coordf_t> support_z, map<coord
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append_polygons(ps_1, interface[i]); // interface regions already applied to this layer.
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Polygons ps_2;
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for (auto el : overlapping_z)
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{
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for (auto el : overlapping_z) {
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if (top.count(el) > 0)
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append_polygons(ps_2, top[el]); // top slices on this layer.
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if (contact.count(el))
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@ -50,21 +50,67 @@ public:
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object(nullptr)
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{}
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void generate(PrintObject *object);
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map<coordf_t, Polygons> generate_interface_layers(vector<coordf_t> support_z, map<coordf_t, Polygons> contact, map<coordf_t, Polygons> top);
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void generate_bottom_interface_layers()
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{}
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void generate_base_layers()
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{}
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map<int, Polygons> generate_base_layers(vector<coordf_t> support_z,
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map<coordf_t, Polygons> contact,
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map<int, Polygons> interface,
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map<coordf_t, Polygons> top)
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{
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// Let's now generate support layers under interface layers.
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map<int, Polygons> base;
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{
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for (int i = static_cast<int>(support_z.size() - 1); i >= 0; i--) {
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auto z = support_z[i];
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auto overlapping_layers = this->overlapping_layers(i, support_z);
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vector<coordf_t> overlapping_z;
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for (auto el : overlapping_layers)
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overlapping_z.push_back(support_z[el]);
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// In case we have no interface layers, look at upper contact
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// (1 interface layer means we only have contact layer, so $interface->{$i+1} is empty).
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Polygons upper_contact;
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if (object_config->support_material_interface_layers.value <= 1) {
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append_polygons(upper_contact, contact[support_z[i + 1]]);
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}
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Polygons ps_1;
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append_polygons(ps_1, base[i + 1]); // support regions on upper layer.
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append_polygons(ps_1, interface[i + 1]); // interface regions on upper layer
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append_polygons(ps_1, upper_contact); // contact regions on upper layer
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Polygons ps_2;
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for (auto el : overlapping_z) {
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if (top.count(el) > 0)
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append_polygons(ps_2, top[el]); // top slices on this layer.
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if (interface.count(el))
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append_polygons(ps_2, interface[el]); // interface regions on this layer.
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if (contact.count(el))
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append_polygons(ps_2, contact[el]); // contact regions on this layer.
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}
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base[i] = diff(
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ps_1,
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ps_2,
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1
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);
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}
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}
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return base;
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}
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void generate_pillars_shape()
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{}
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map<int, Polygons> generate_interface_layers(vector<coordf_t> support_z,
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map<coordf_t, Polygons> contact,
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map<coordf_t, Polygons> top);
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pair<map<coordf_t, Polygons>, map<coordf_t, Polygons>> contact_area(PrintObject *object);
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void generate(PrintObject *object);
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void generate_toolpaths(PrintObject *object,
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map<coordf_t, Polygons> overhang,
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map<coordf_t, Polygons> contact,
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@ -82,7 +128,7 @@ public:
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void clip_with_shape(map<int, Polygons> &support, map<int, Polygons> &shape);
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/// This method returns the indices of the layers overlapping with the given one.
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vector<int> overlapping_layers(int layer_idx, vector<coordf_t> support_z);
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vector<int> overlapping_layers(int layer_idx, const vector<coordf_t> &support_z);
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vector<coordf_t> support_layers_z(vector<coordf_t> contact_z,
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vector<coordf_t> top_z,
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@ -160,8 +206,8 @@ public:
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print.default_object_config.set_deserialize("layer_height", "0.2");
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print.config.set_deserialize("first_layer_height", "0.3");
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vector<coordf_t > contact_z;
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vector<coordf_t > top_z;
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vector<coordf_t> contact_z;
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vector<coordf_t> top_z;
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contact_z.push_back(1.9);
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top_z.push_back(1.9);
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