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108 lines
5.6 KiB
Markdown
108 lines
5.6 KiB
Markdown
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# SuperSlicer
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**A PrusaSlicer fork (which is a slic3r fork)** (previously Slic3r++)
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Prebuilt Windows, Linux and macOS 64-bit releases are available through the [git releases page](https://github.com/supermerill/SuperSlicer/releases). The Linux & macOS builds aren't tested (by me), just compiled, so please report any bugs that may occur during use.
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Nightly builds are available through the [git actions page](https://github.com/supermerill/SuperSlicer/actions). Click on the build for your platform and then on 'Artifacts (1)' in the top right corner.
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SuperSlicer takes 3D models (STL, OBJ, AMF) and converts them into G-code
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instructions for FFF printers or PNG layers for mSLA 3D printers. It's compatible with any modern printer based on the RepRap toolchain which is running a firmware based on Marlin, Prusa, Klipper, etc.
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SuperSlicer is based on [PrusaSlicer](https://github.com/prusa3d/PrusaSlicer) by Prusa Research.
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PrusaSlicer is based on [Slic3r](https://github.com/Slic3r/Slic3r) by Alessandro Ranelucci and the RepRap community.
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See the [wiki](https://github.com/supermerill/SuperSlicer/wiki) and
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the [documentation directory](doc/) for information about compilation.
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### What are SuperSlicer main features? main new features/differences?
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* Custom-made generated calibration tests.
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* **Ironing** top surface & many new settings to fine-tune the top surface quality, like 'only one perimeter on top'.
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* A "denser infill" option for supporting the (solid) top layers.
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* Better **Thin walls** (anchored inside the print, no more random bits at the ends, embedded in perimeter loops).
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* Options to change holes dimensions and/or geometry, to print them at the right size.
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* Better overhangs (add perimeters if needed, slice them in opposite direction each layer).
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* Brim rework: many more options (inside, outside only, 'ears', per object)
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* Some new seam options, to help hide them.
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* Built-in calibration prints
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* Built-in object generation script
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* Can join perimeters into a big one to avoid travel moves.
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* Many other little options and corrections (like the filled concentric pattern).
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* It has also all the current slic3rPE/PrusaSlicer features.
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### Complete changelog [here](https://github.com/supermerill/SuperSlicer/wiki)
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See the wiki for examples.
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### What are SuperSlicer / PrusaSlicer / Slic3r's main features?
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Key features are:
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* **Multi-platform** (Linux/Mac/Win) and packaged as standalone-app with no dependencies required
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* Complete **command-line interface** to use it without GUI
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* Multi-material **(multiple extruders)** object printing
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* Multiple G-code flavors supported (RepRap, Makerbot, Mach3, Machinekit, etc.)
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* Ability to plate **multiple objects having distinct print settings**
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* **Multithread** processing
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* **STL auto-repair** (tolerance for broken models)
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* Wide automated unit testing
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Other major features are:
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* Combine infill every 'n' perimeters layer & varying density to speed up printing
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* **3D preview** (including multi-material files)
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* **Multiple layer heights** in a single print
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* **Spiral vase** mode for bumpless vases
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* Fine adjustment of speed, acceleration, and extrusion width
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* Several infill patterns including honeycomb, spirals, Hilbert curves, gyroid
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* Support material, raft, brim, skirt
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* **Standby temperature** and automatic wiping for multi-extruder printing
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* [Customizable **G-code macros**](https://github.com/prusa3d/PrusaSlicer/wiki/Slic3r-Prusa-Edition-Macro-Language) and output filename with variable placeholders
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* Support for **post-processing scripts**
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* **Cooling logic** controlling fan speed and dynamic print speed
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[Command-Line Interface](https://github.com/prusa3d/PrusaSlicer/wiki/Command-Line-Interface) wiki page.
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## Development
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### What language is it written in?
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Almost everything is written in C++.
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The slicing core is the `libslic3r` library, which can be built and used in a standalone way.
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The command-line interface is a thin wrapper over `libslic3r`.
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You can download a precompiled package from the release page - it will run without the need for any dependency.
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### How to compile
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If you want to compile the source yourself, follow the instructions on one of
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these documentation pages:
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* [Linux](doc/How%20to%20build%20-%20Linux%20et%20al.md)
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* [macOS](doc/How%20to%20build%20-%20Mac%20OS.md)
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* [Windows](doc/How%20to%20build%20-%20Windows.md)
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You can also look at the workflow YAML-files for [git actions](https://github.com/supermerill/Slic3r/tree/master/.github/workflows), as they describe how to build from source from a "virgin" dev computer.
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### Can I help?
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Sure! You can do the following to find things that are available to help with:
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* Add an issue to the GitHub tracker **if it isn't already present**.
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Before sending patches and pull requests contact me (preferably through opening a GitHub issue or commenting on an existing, related, issue) to discuss your proposed
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changes. This way we can ensure that nobody wastes their time and no conflicts arise in development.
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## License and attribution
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SuperSlicer is licensed under the _GNU Affero General Public License, version 3_.
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SuperSlicer is based on PrusaSlicer by PrusaResearch.
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PrusaSlicer is licensed under the _GNU Affero General Public License, version 3_.
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PrusaSlicer is owned by Prusa Research.
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PrusaSlicer is originally based on Slic3r by Alessandro Ranellucci.
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Slic3r is licensed under the _GNU Affero General Public License, version 3_.
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Slic3r was created by Alessandro Ranellucci with the help of many other contributors.
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The _GNU Affero General Public License, version 3_ ensures that if you **use** any part of this software in any way (even behind a web server), your software must be released under the same license.
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