mirror of
https://git.mirrors.martin98.com/https://github.com/google/draco
synced 2025-09-12 23:13:16 +08:00
Updating draco decoder javascript API and other minor changes.
1. Javascript decoder is now exported as a module using DracoModule() function that needs to be instantiated on the client. 2. Updated Javascript example applications and README.md 3. Added normalization function to VectorD 4. Added support for converting a single signed value to symbol for entropy coding and vice versa 5. Minor code cleaning
This commit is contained in:
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931a1de144
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@ -56,6 +56,9 @@ ALL_C_OPTS += -O3
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ALL_C_OPTS += -s ALLOW_MEMORY_GROWTH=1
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#ALL_C_OPTS += -s TOTAL_MEMORY=67108864
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# Export the main module as "DracoModule".
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ALL_C_OPTS += -s MODULARIZE=1 -s EXPORT_NAME="'DracoModule'"
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# Do not create a .mem file.
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ALL_C_OPTS += --memory-init-file 0
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16
README.md
16
README.md
@ -319,28 +319,30 @@ Javascript Decoder API
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The Javascript decoder is located in `javascript/draco_decoder.js`. The
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Javascript decoder can decode mesh and point cloud. In order to use the
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decoder you must first create `DecoderBuffer` and `WebIDLWrapper` objects. Set
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decoder, you must first create an instance of `DracoModule`. The instance is
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then used to create `DecoderBuffer` and `WebIDLWrapper` objects. Set
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the encoded data in the `DecoderBuffer`. Then call `GetEncodedGeometryType()`
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to identify the type of geometry, e.g. mesh or point cloud. Then call either
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`DecodeMeshFromBuffer()` or `DecodePointCloudFromBuffer()`, which will return
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a Mesh object or a point cloud. For example:
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~~~~~ js
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const buffer = new Module.DecoderBuffer();
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const dracoDecoder = DracoModule();
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const buffer = new dracoDecoder.DecoderBuffer();
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buffer.Init(encFileData, encFileData.length);
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const wrapper = new Module.WebIDLWrapper();
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const wrapper = new dracoDecoder.WebIDLWrapper();
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const geometryType = wrapper.GetEncodedGeometryType(buffer);
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let outputGeometry;
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if (geometryType == Module.TRIANGULAR_MESH) {
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if (geometryType == dracoDecoder.TRIANGULAR_MESH) {
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outputGeometry = wrapper.DecodeMeshFromBuffer(buffer);
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} else {
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outputGeometry = wrapper.DecodePointCloudFromBuffer(buffer);
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}
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Module.destroy(outputGeometry);
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Module.destroy(wrapper);
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Module.destroy(buffer);
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dracoDecoder.destroy(outputGeometry);
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dracoDecoder.destroy(wrapper);
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dracoDecoder.destroy(buffer);
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~~~~~
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Please see `javascript/emscripten/draco_web.idl` for the full API.
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@ -25,14 +25,17 @@ namespace draco {
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void ConvertSymbolsToSignedInts(const uint32_t *in, int in_values,
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int32_t *out) {
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for (int i = 0; i < in_values; ++i) {
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uint32_t val = in[i];
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out[i] = ConvertSymbolToSignedInt(in[i]);
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}
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}
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int32_t ConvertSymbolToSignedInt(uint32_t val) {
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const bool is_negative = (val & 1);
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val >>= 1;
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int32_t ret = static_cast<int32_t>(val);
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if (is_negative)
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ret = -ret - 1;
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out[i] = ret;
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}
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return ret;
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}
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template <template <int> class SymbolDecoderT>
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@ -24,6 +24,10 @@ namespace draco {
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void ConvertSymbolsToSignedInts(const uint32_t *in, int in_values,
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int32_t *out);
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// Converts a single unsigned integer symbol encoded with an entropy encoder
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// back to a signed value.
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int32_t ConvertSymbolToSignedInt(uint32_t val);
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// Decodes an array of symbols that was previously encoded with an entropy code.
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// Returns false on error.
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bool DecodeSymbols(int num_values, int num_components,
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@ -33,15 +33,18 @@ void ConvertSignedIntsToSymbols(const int32_t *in, int in_values,
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// encoding.
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// Put the sign bit into LSB pos and shift the rest one bit left.
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for (int i = 0; i < in_values; ++i) {
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int32_t val = in[i];
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out[i] = ConvertSignedIntToSymbol(in[i]);
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}
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}
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uint32_t ConvertSignedIntToSymbol(int32_t val) {
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const bool is_negative = (val < 0);
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if (is_negative)
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val = -val - 1; // Map -1 to 0, -2 to -1, etc..
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val <<= 1;
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if (is_negative)
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val |= 1;
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out[i] = static_cast<uint32_t>(val);
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}
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return static_cast<uint32_t>(val);
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}
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// Computes bit lengths of the input values. If num_components > 1, the values
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@ -24,6 +24,10 @@ namespace draco {
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void ConvertSignedIntsToSymbols(const int32_t *in, int in_values,
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uint32_t *out);
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// Helper function that converts a single signed integer value into an unsigned
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// integer symbol that can be encoded using an entropy encoder.
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uint32_t ConvertSignedIntToSymbol(int32_t val);
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// Encodes an array of symbols using an entropy coding. This function
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// automatically decides whether to encode the symbol values using using bit
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// length tags (see EncodeTaggedSymbols), or whether to encode them directly
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@ -16,6 +16,7 @@
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#define DRACO_CORE_VECTOR_D_H_
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#include <inttypes.h>
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#include <algorithm>
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#include <array>
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#include "core/macros.h"
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@ -149,6 +150,15 @@ class VectorD {
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}
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return ret;
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}
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void Normalize() {
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const CoeffT magnitude = sqrt(this->SquaredNorm());
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if (magnitude == 0) {
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return;
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}
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for (int i = 0; i < dimension_t; ++i) {
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(*this)[i] /= magnitude;
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}
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}
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CoeffT *data() { return &(v_[0]); }
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private:
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@ -47,7 +47,7 @@ TEST_F(VectorDTest, TestOperators) {
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ASSERT_EQ(v[1], 0);
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ASSERT_EQ(v[2], 0);
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}
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const Vector3f v(1, 2, 3);
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Vector3f v(1, 2, 3);
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ASSERT_EQ(v[0], 1);
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ASSERT_EQ(v[1], 2);
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ASSERT_EQ(v[2], 3);
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@ -83,6 +83,25 @@ TEST_F(VectorDTest, TestOperators) {
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ASSERT_EQ(v.SquaredNorm(), 14);
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ASSERT_EQ(v.Dot(v), 14);
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Vector3f new_v = v;
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new_v.Normalize();
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const float eps = 0.001;
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const float magnitude = sqrt(v.SquaredNorm());
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const float new_magnitude = sqrt(new_v.SquaredNorm());
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ASSERT_LE(new_magnitude, 1 + eps);
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ASSERT_GE(new_magnitude, 1 - eps);
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for (int i = 0; i < 3; ++i) {
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new_v[i] *= magnitude;
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ASSERT_LE(new_v[i], v[i] + eps);
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ASSERT_GE(new_v[i], v[i] - eps);
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}
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Vector3f x(0, 0, 0);
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x.Normalize();
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for (int i = 0; i < 3; ++i) {
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ASSERT_EQ(0, x[i]);
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}
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}
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TEST_F(VectorDTest, TestSquaredDistance) {
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File diff suppressed because one or more lines are too long
@ -44,17 +44,17 @@ THREE.DRACOLoader.prototype = {
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/*
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* Here is how to use Draco Javascript decoder and get the geometry.
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*/
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const buffer = new DracoModule.DecoderBuffer();
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const buffer = new dracoDecoder.DecoderBuffer();
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buffer.Init(new Int8Array(rawBuffer), rawBuffer.byteLength);
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const wrapper = new DracoModule.WebIDLWrapper();
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const wrapper = new dracoDecoder.WebIDLWrapper();
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/*
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* Determine what type is this file, mesh or point cloud.
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* Determine what type is this file: mesh or point cloud.
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*/
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const geometryType = wrapper.GetEncodedGeometryType(buffer);
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if (geometryType == DracoModule.TRIANGULAR_MESH) {
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if (geometryType == dracoDecoder.TRIANGULAR_MESH) {
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fileDisplayArea.innerText = "Loaded a mesh.\n";
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} else if (geometryType == DracoModule.POINT_CLOUD) {
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} else if (geometryType == dracoDecoder.POINT_CLOUD) {
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fileDisplayArea.innerText = "Loaded a point cloud.\n";
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} else {
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const errorMsg = "Error: Unknown geometry type.";
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@ -67,13 +67,13 @@ THREE.DRACOLoader.prototype = {
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convertDracoGeometryTo3JS: function(wrapper, geometryType, buffer) {
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let dracoGeometry;
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const start_time = performance.now();
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if (geometryType == DracoModule.TRIANGULAR_MESH) {
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if (geometryType == dracoDecoder.TRIANGULAR_MESH) {
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dracoGeometry = wrapper.DecodeMeshFromBuffer(buffer);
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} else {
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dracoGeometry = wrapper.DecodePointCloudFromBuffer(buffer);
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}
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const decode_end = performance.now();
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DracoModule.destroy(buffer);
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dracoDecoder.destroy(buffer);
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/*
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* Example on how to retrieve mesh and attributes.
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*/
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@ -81,7 +81,7 @@ THREE.DRACOLoader.prototype = {
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let numVertexCoordinates, numTextureCoordinates, numAttributes;
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// For output basic geometry information.
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let geometryInfoStr;
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if (geometryType == DracoModule.TRIANGULAR_MESH) {
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if (geometryType == dracoDecoder.TRIANGULAR_MESH) {
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numFaces = dracoGeometry.num_faces();
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geometryInfoStr += "Number of faces loaded: " + numFaces.toString()
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+ ".\n";
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@ -99,50 +99,51 @@ THREE.DRACOLoader.prototype = {
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// Get position attribute. Must exists.
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const posAttId = wrapper.GetAttributeId(dracoGeometry,
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Module.POSITION);
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dracoDecoder.POSITION);
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if (posAttId == -1) {
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const errorMsg = "No position attribute found in the mesh.";
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fileDisplayArea.innerText = errorMsg;
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DracoModule.destroy(wrapper);
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DracoModule.destroy(dracoGeometry);
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dracoDecoder.destroy(wrapper);
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dracoDecoder.destroy(dracoGeometry);
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throw new Error(errorMsg);
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}
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const posAttribute = wrapper.GetAttribute(dracoGeometry, posAttId);
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const posAttributeData = new DracoModule.DracoFloat32Array();
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const posAttributeData = new dracoDecoder.DracoFloat32Array();
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wrapper.GetAttributeFloatForAllPoints(
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dracoGeometry, posAttribute, posAttributeData);
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// Get color attributes if exists.
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const colorAttId = wrapper.GetAttributeId(dracoGeometry, Module.COLOR);
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const colorAttId = wrapper.GetAttributeId(dracoGeometry,
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dracoDecoder.COLOR);
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let colAttributeData;
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if (colorAttId != -1) {
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geometryInfoStr += "\nLoaded color attribute.\n";
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const colAttribute = wrapper.GetAttribute(dracoGeometry, colorAttId);
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colAttributeData = new DracoModule.DracoFloat32Array();
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colAttributeData = new dracoDecoder.DracoFloat32Array();
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wrapper.GetAttributeFloatForAllPoints(dracoGeometry, colAttribute,
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colAttributeData);
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}
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// Get normal attributes if exists.
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const normalAttId =
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wrapper.GetAttributeId(dracoGeometry, Module.NORMAL);
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wrapper.GetAttributeId(dracoGeometry, dracoDecoder.NORMAL);
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let norAttributeData;
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if (normalAttId != -1) {
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geometryInfoStr += "\nLoaded normal attribute.\n";
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const norAttribute = wrapper.GetAttribute(dracoGeometry, normalAttId);
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norAttributeData = new DracoModule.DracoFloat32Array();
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norAttributeData = new dracoDecoder.DracoFloat32Array();
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wrapper.GetAttributeFloatForAllPoints(dracoGeometry, norAttribute,
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norAttributeData);
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}
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// Get texture coord attributes if exists.
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const texCoordAttId =
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wrapper.GetAttributeId(dracoGeometry, Module.TEX_COORD);
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wrapper.GetAttributeId(dracoGeometry, dracoDecoder.TEX_COORD);
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let textCoordAttributeData;
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if (texCoordAttId != -1) {
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geometryInfoStr += "\nLoaded texture coordinate attribute.\n";
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const texCoordAttribute = wrapper.GetAttribute(dracoGeometry,
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texCoordAttId);
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textCoordAttributeData = new DracoModule.DracoFloat32Array();
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textCoordAttributeData = new dracoDecoder.DracoFloat32Array();
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wrapper.GetAttributeFloatForAllPoints(dracoGeometry,
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texCoordAttribute,
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textCoordAttributeData);
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@ -189,17 +190,17 @@ THREE.DRACOLoader.prototype = {
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}
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}
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DracoModule.destroy(posAttributeData);
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dracoDecoder.destroy(posAttributeData);
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if (colorAttId != -1)
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DracoModule.destroy(colAttributeData);
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dracoDecoder.destroy(colAttributeData);
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if (normalAttId != -1)
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DracoModule.destroy(norAttributeData);
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dracoDecoder.destroy(norAttributeData);
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if (texCoordAttId != -1)
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DracoModule.destroy(textCoordAttributeData);
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dracoDecoder.destroy(textCoordAttributeData);
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// For mesh, we need to generate the faces.
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if (geometryType == DracoModule.TRIANGULAR_MESH) {
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const ia = new DracoInt32Array();
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if (geometryType == dracoDecoder.TRIANGULAR_MESH) {
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const ia = new dracoDecoder.DracoInt32Array();
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for (let i = 0; i < numFaces; ++i) {
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wrapper.GetFaceFromMesh(dracoGeometry, i, ia);
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const index = i * 3;
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@ -207,16 +208,16 @@ THREE.DRACOLoader.prototype = {
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geometryBuffer.indices[index + 1] = ia.GetValue(1);
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geometryBuffer.indices[index + 2] = ia.GetValue(2);
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}
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DracoModule.destroy(ia);
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dracoDecoder.destroy(ia);
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}
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DracoModule.destroy(wrapper);
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DracoModule.destroy(dracoGeometry);
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dracoDecoder.destroy(wrapper);
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dracoDecoder.destroy(dracoGeometry);
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fileDisplayArea.innerText += geometryInfoStr;
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// Import data to Three JS geometry.
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const geometry = new THREE.BufferGeometry();
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if (geometryType == DracoModule.TRIANGULAR_MESH) {
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if (geometryType == dracoDecoder.TRIANGULAR_MESH) {
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geometry.setIndex(new(geometryBuffer.indices.length > 65535 ?
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THREE.Uint32BufferAttribute : THREE.Uint16BufferAttribute)
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(geometryBuffer.indices, 1));
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@ -47,8 +47,7 @@
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<script>
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'use strict';
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// Module that exposes all the core funcionality of the Draco decoder.
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const DracoModule = Module;
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const dracoDecoder = DracoModule();
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let container;
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let camera, cameraTarget, scene, renderer;
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@ -9,6 +9,7 @@
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// String to hold table output.
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let dt = '';
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const dracoDecoder = DracoModule();
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function startTable() {
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dt += '<table><tr>';
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@ -62,15 +63,15 @@ function TestMeshDecodingAsync(filenameList, index) {
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const total_t0 = performance.now();
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const buffer = new Module.DecoderBuffer();
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const buffer = new dracoDecoder.DecoderBuffer();
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buffer.Init(byteArray, byteArray.length);
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const wrapper = new Module.WebIDLWrapper();
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const wrapper = new dracoDecoder.WebIDLWrapper();
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const decode_t0 = performance.now();
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const geometryType = wrapper.GetEncodedGeometryType(buffer);
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let outputGeometry;
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if (geometryType == Module.TRIANGULAR_MESH) {
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if (geometryType == dracoDecoder.TRIANGULAR_MESH) {
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outputGeometry = wrapper.DecodeMeshFromBuffer(buffer);
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} else {
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outputGeometry = wrapper.DecodePointCloudFromBuffer(buffer);
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@ -83,9 +84,9 @@ function TestMeshDecodingAsync(filenameList, index) {
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addCell('' + byteArray.length, false);
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addCell('' + outputGeometry.num_points(), false);
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Module.destroy(outputGeometry);
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Module.destroy(wrapper);
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Module.destroy(buffer);
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dracoDecoder.destroy(outputGeometry);
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dracoDecoder.destroy(wrapper);
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dracoDecoder.destroy(buffer);
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if (index < filenameList.length - 1) {
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index = index + 1;
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@ -80,6 +80,7 @@ template <class TraversalProcessorT, class TraversalObserverT,
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class EdgeBreakerObserverT = EdgeBreakerObserver>
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class EdgeBreakerTraverser {
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public:
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typedef TraversalProcessorT TraversalProcessor;
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typedef typename TraversalProcessorT::CornerTable CornerTable;
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EdgeBreakerTraverser() {}
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@ -98,6 +99,13 @@ class EdgeBreakerTraverser {
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Init(processor, traversal_observer);
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edgebreaker_observer_ = edgebreaker_observer;
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}
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// Called before any traversing starts.
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void OnTraversalStart() {}
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// Called when all the traversing is done.
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void OnTraversalEnd() {}
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void TraverseFromCorner(CornerIndex corner_id) {
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if (processor_.IsFaceVisited(corner_id))
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return; // Already traversed.
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@ -198,6 +206,9 @@ class EdgeBreakerTraverser {
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const CornerTable *corner_table() const { return corner_table_; }
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const TraversalProcessorT &traversal_processor() const { return processor_; }
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const TraversalObserverT &traversal_observer() const {
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return traversal_observer_;
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}
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private:
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const CornerTable *corner_table_;
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@ -101,7 +101,6 @@ class Mesh : public PointCloud {
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// that converts vertex indices into attribute indices.
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IndexTypeVector<FaceIndex, Face> faces_;
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friend class MeshBuilder;
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friend struct MeshHasher;
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};
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