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Do not dereference null attribute pointer
- avoids crash described in https://github.com/google/draco/issues/171
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@ -64,7 +64,7 @@ class MeshPredictionSchemeTexCoordsPortableDecoder
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}
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bool SetParentAttribute(const PointAttribute *att) override {
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if (att->attribute_type() != GeometryAttribute::POSITION)
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if (!att || att->attribute_type() != GeometryAttribute::POSITION)
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return false; // Invalid attribute type.
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if (att->num_components() != 3)
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return false; // Currently works only for 3 component positions.
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@ -59,7 +59,7 @@ const PointAttribute *SequentialAttributeDecoder::GetPortableAttribute() {
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// If needed, copy point to attribute value index mapping from the final
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// attribute to the portable attribute.
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if (!attribute_->is_mapping_identity() &&
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portable_attribute_->is_mapping_identity()) {
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portable_attribute_ && portable_attribute_->is_mapping_identity()) {
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portable_attribute_->SetExplicitMapping(attribute_->indices_map_size());
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for (PointIndex i(0); i < attribute_->indices_map_size(); ++i) {
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portable_attribute_->SetPointMapEntry(i, attribute_->mapped_index(i));
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