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https://git.mirrors.martin98.com/https://github.com/google/draco
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65 lines
2.5 KiB
C++
65 lines
2.5 KiB
C++
// Copyright 2016 The Draco Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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#include "compression/attributes/sequential_normal_attribute_decoder.h"
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#include "compression/attributes/normal_compression_utils.h"
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namespace draco {
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SequentialNormalAttributeDecoder::SequentialNormalAttributeDecoder()
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: quantization_bits_(-1) {}
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bool SequentialNormalAttributeDecoder::Initialize(PointCloudDecoder *decoder,
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int attribute_id) {
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if (!SequentialIntegerAttributeDecoder::Initialize(decoder, attribute_id))
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return false;
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// Currently, this encoder works only for 3-component normal vectors.
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if (attribute()->components_count() != 3)
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return false;
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return true;
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}
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bool SequentialNormalAttributeDecoder::DecodeIntegerValues(
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const std::vector<PointIndex> &point_ids, DecoderBuffer *in_buffer) {
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uint8_t quantization_bits;
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if (!in_buffer->Decode(&quantization_bits))
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return false;
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quantization_bits_ = quantization_bits;
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return SequentialIntegerAttributeDecoder::DecodeIntegerValues(point_ids,
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in_buffer);
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}
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bool SequentialNormalAttributeDecoder::StoreValues(uint32_t num_points) {
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// Convert all quantized values back to floats.
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const int32_t max_quantized_value = (1 << quantization_bits_) - 1;
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const float max_quantized_value_f = static_cast<float>(max_quantized_value);
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const int num_components = attribute()->components_count();
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const int entry_size = sizeof(float) * num_components;
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float att_val[3];
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int quant_val_id = 0;
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int out_byte_pos = 0;
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for (uint32_t i = 0; i < num_points; ++i) {
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const int32_t s = values()->at(quant_val_id++);
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const int32_t t = values()->at(quant_val_id++);
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QuantizedOctaherdalCoordsToUnitVector(s, t, max_quantized_value_f, att_val);
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// Store the decoded floating point value into the attribute buffer.
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attribute()->buffer()->Write(out_byte_pos, att_val, entry_size);
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out_byte_pos += entry_size;
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}
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return true;
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}
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} // namespace draco
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