draco/mesh/edgebreaker_traverser.h
2016-12-12 16:39:06 -08:00

210 lines
8.1 KiB
C++

// Copyright 2016 The Draco Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#ifndef DRACO_MESH_EDGEBREAKER_TRAVERSER_H_
#define DRACO_MESH_EDGEBREAKER_TRAVERSER_H_
#include <vector>
#include "mesh/corner_table.h"
#include "mesh/edgebreaker_observer.h"
namespace draco {
// Basic framework for edgebreaker traversal over a corner table data
// structure. The traversal and the callbacks are handled through the template
// arguments TraversalProcessorT, TraversalObserverT and EdgeBreakerObserverT.
// TraversalProcessorT is used to provide infrastructure for handling of visited
// vertices and faces, TraversalObserverT can be used to implement custom
// callbacks for varous traversal events, and EdgeBreakerObserverT can be used
// to provide handling of edgebreaker symbols.
// TraversalProcessorT needs to define the type of the corner table as:
//
// TraversalProcessorT::CornerTable
//
// and it needs to implement the following methods:
//
// CornerTable GetCornerTable();
// - Returns corner table for a given processor.
//
// bool IsVertexVisited(VertexIndex vertex);
// - Returns true if the vertex has been already marked as visited during
// the traversal.
//
// void MarkVertexVisited(VertexIndex vertex);
// - Informs the processor that the vertex has been reached.
//
// bool IsFaceVisited(FaceIndex face);
// - Returns true if the face has been already marked as visited during
// the traversal.
//
// void MarkFaceVisited(FaceIndex face);
// - Should be used to mark the newly visited face.
//
// ----------------------------------------------------
//
// TraversalObserverT can perform an action on a traversal event such as newly
// visited face, or corner, but it does not affect the traversal itself.
// It needs to implement the following methods:
//
// void OnNewFaceVisited(FaceIndex face);
// - Called whenever a previously unvisited face is reached.
//
// void OnNewVertexVisited(VertexIndex vert, CornerIndex corner)
// - Called when a new vertex is visited. |corner| is used to indicate the
// which of the vertex's corners has been reached.
//
// ----------------------------------------------------
//
// EdgeBreakerObserverT then needs to implement following methods:
//
// void OnSymbolC();
// void OnSymbolL();
// void OnSymbolR();
// void OnSymbolE();
// void OnSymbolS();
// - Informs the observer about the configuration of a newly visited face.
template <class TraversalProcessorT, class TraversalObserverT,
class EdgeBreakerObserverT = EdgeBreakerObserver>
class EdgeBreakerTraverser {
public:
typedef typename TraversalProcessorT::CornerTable CornerTable;
EdgeBreakerTraverser() {}
void Init(TraversalProcessorT processor) {
corner_table_ = &processor.GetCornerTable();
processor_ = processor;
}
void Init(TraversalProcessorT processor,
TraversalObserverT traversal_observer) {
Init(processor);
traversal_observer_ = traversal_observer;
}
void Init(TraversalProcessorT processor,
TraversalObserverT traversal_observer,
EdgeBreakerObserverT edgebreaker_observer) {
Init(processor, traversal_observer);
edgebreaker_observer_ = edgebreaker_observer;
}
void TraverseFromCorner(CornerIndex corner_id) {
corner_traversal_stack_.clear();
corner_traversal_stack_.push_back(corner_id);
// For the first face, check the remaining corners as they may not be
// processed yet.
const VertexIndex next_vert =
corner_table_->Vertex(corner_table_->Next(corner_id));
const VertexIndex prev_vert =
corner_table_->Vertex(corner_table_->Previous(corner_id));
if (!processor_.IsVertexVisited(next_vert)) {
processor_.MarkVertexVisited(next_vert);
traversal_observer_.OnNewVertexVisited(next_vert,
corner_table_->Next(corner_id));
}
if (!processor_.IsVertexVisited(prev_vert)) {
processor_.MarkVertexVisited(prev_vert);
traversal_observer_.OnNewVertexVisited(
prev_vert, corner_table_->Previous(corner_id));
}
// Start the actual traversal.
while (!corner_traversal_stack_.empty()) {
// Currently processed corner.
corner_id = corner_traversal_stack_.back();
FaceIndex face_id(corner_id.value() / 3);
// Make sure the face hasn't been visited yet.
if (corner_id < 0 || processor_.IsFaceVisited(face_id)) {
// This face has been already traversed.
corner_traversal_stack_.pop_back();
continue;
}
while (true) {
face_id = FaceIndex(corner_id.value() / 3);
processor_.MarkFaceVisited(face_id);
traversal_observer_.OnNewFaceVisited(face_id);
const VertexIndex vert_id = corner_table_->Vertex(corner_id);
const bool on_boundary = corner_table_->IsOnBoundary(vert_id);
if (!processor_.IsVertexVisited(vert_id)) {
processor_.MarkVertexVisited(vert_id);
traversal_observer_.OnNewVertexVisited(vert_id, corner_id);
if (!on_boundary) {
edgebreaker_observer_.OnSymbolC();
corner_id = corner_table_->GetRightCorner(corner_id);
continue;
}
}
// The current vertex has been already visited or it was on a boundary.
// We need to determine whether we can visit any of it's neighboring
// faces.
const CornerIndex right_corner_id =
corner_table_->GetRightCorner(corner_id);
const CornerIndex left_corner_id =
corner_table_->GetLeftCorner(corner_id);
const FaceIndex right_face_id(
(right_corner_id < 0 ? -1 : right_corner_id.value() / 3));
const FaceIndex left_face_id(
(left_corner_id < 0 ? -1 : left_corner_id.value() / 3));
if (processor_.IsFaceVisited(right_face_id)) {
// Right face has been already visited.
if (processor_.IsFaceVisited(left_face_id)) {
// Both neighboring faces are visited. End reached.
edgebreaker_observer_.OnSymbolE();
corner_traversal_stack_.pop_back();
break; // Break from the while (true) loop.
} else {
edgebreaker_observer_.OnSymbolR();
// Go to the left face.
corner_id = left_corner_id;
}
} else {
// Right face was not visited.
if (processor_.IsFaceVisited(left_face_id)) {
edgebreaker_observer_.OnSymbolL();
// Left face visited, go to the right one.
corner_id = right_corner_id;
} else {
edgebreaker_observer_.OnSymbolS();
// Both neighboring faces are unvisited, we need to visit both of
// them.
// Split the traversal.
// First make the top of the current corner stack point to the left
// face (this one will be processed second).
corner_traversal_stack_.back() = left_corner_id;
// Add a new corner to the top of the stack (right face needs to
// be traversed first).
corner_traversal_stack_.push_back(right_corner_id);
// Break from the while (true) loop.
break;
}
}
}
}
}
const CornerTable *corner_table() const { return corner_table_; }
const TraversalProcessorT &traversal_processor() const { return processor_; }
private:
const CornerTable *corner_table_;
TraversalProcessorT processor_;
TraversalObserverT traversal_observer_;
EdgeBreakerObserverT edgebreaker_observer_;
std::vector<CornerIndex> corner_traversal_stack_;
};
} // namespace draco
#endif // DRACO_MESH_EDGEBREAKER_TRAVERSER_H_