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210 lines
8.1 KiB
C++
210 lines
8.1 KiB
C++
// Copyright 2016 The Draco Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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#ifndef DRACO_MESH_EDGEBREAKER_TRAVERSER_H_
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#define DRACO_MESH_EDGEBREAKER_TRAVERSER_H_
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#include <vector>
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#include "mesh/corner_table.h"
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#include "mesh/edgebreaker_observer.h"
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namespace draco {
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// Basic framework for edgebreaker traversal over a corner table data
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// structure. The traversal and the callbacks are handled through the template
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// arguments TraversalProcessorT, TraversalObserverT and EdgeBreakerObserverT.
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// TraversalProcessorT is used to provide infrastructure for handling of visited
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// vertices and faces, TraversalObserverT can be used to implement custom
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// callbacks for varous traversal events, and EdgeBreakerObserverT can be used
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// to provide handling of edgebreaker symbols.
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// TraversalProcessorT needs to define the type of the corner table as:
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//
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// TraversalProcessorT::CornerTable
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//
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// and it needs to implement the following methods:
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//
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// CornerTable GetCornerTable();
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// - Returns corner table for a given processor.
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//
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// bool IsVertexVisited(VertexIndex vertex);
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// - Returns true if the vertex has been already marked as visited during
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// the traversal.
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//
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// void MarkVertexVisited(VertexIndex vertex);
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// - Informs the processor that the vertex has been reached.
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//
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// bool IsFaceVisited(FaceIndex face);
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// - Returns true if the face has been already marked as visited during
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// the traversal.
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//
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// void MarkFaceVisited(FaceIndex face);
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// - Should be used to mark the newly visited face.
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//
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// ----------------------------------------------------
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//
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// TraversalObserverT can perform an action on a traversal event such as newly
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// visited face, or corner, but it does not affect the traversal itself.
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// It needs to implement the following methods:
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//
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// void OnNewFaceVisited(FaceIndex face);
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// - Called whenever a previously unvisited face is reached.
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//
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// void OnNewVertexVisited(VertexIndex vert, CornerIndex corner)
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// - Called when a new vertex is visited. |corner| is used to indicate the
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// which of the vertex's corners has been reached.
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//
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// ----------------------------------------------------
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//
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// EdgeBreakerObserverT then needs to implement following methods:
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//
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// void OnSymbolC();
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// void OnSymbolL();
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// void OnSymbolR();
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// void OnSymbolE();
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// void OnSymbolS();
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// - Informs the observer about the configuration of a newly visited face.
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template <class TraversalProcessorT, class TraversalObserverT,
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class EdgeBreakerObserverT = EdgeBreakerObserver>
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class EdgeBreakerTraverser {
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public:
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typedef typename TraversalProcessorT::CornerTable CornerTable;
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EdgeBreakerTraverser() {}
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void Init(TraversalProcessorT processor) {
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corner_table_ = &processor.GetCornerTable();
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processor_ = processor;
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}
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void Init(TraversalProcessorT processor,
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TraversalObserverT traversal_observer) {
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Init(processor);
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traversal_observer_ = traversal_observer;
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}
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void Init(TraversalProcessorT processor,
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TraversalObserverT traversal_observer,
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EdgeBreakerObserverT edgebreaker_observer) {
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Init(processor, traversal_observer);
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edgebreaker_observer_ = edgebreaker_observer;
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}
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void TraverseFromCorner(CornerIndex corner_id) {
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corner_traversal_stack_.clear();
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corner_traversal_stack_.push_back(corner_id);
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// For the first face, check the remaining corners as they may not be
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// processed yet.
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const VertexIndex next_vert =
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corner_table_->Vertex(corner_table_->Next(corner_id));
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const VertexIndex prev_vert =
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corner_table_->Vertex(corner_table_->Previous(corner_id));
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if (!processor_.IsVertexVisited(next_vert)) {
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processor_.MarkVertexVisited(next_vert);
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traversal_observer_.OnNewVertexVisited(next_vert,
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corner_table_->Next(corner_id));
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}
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if (!processor_.IsVertexVisited(prev_vert)) {
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processor_.MarkVertexVisited(prev_vert);
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traversal_observer_.OnNewVertexVisited(
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prev_vert, corner_table_->Previous(corner_id));
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}
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// Start the actual traversal.
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while (!corner_traversal_stack_.empty()) {
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// Currently processed corner.
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corner_id = corner_traversal_stack_.back();
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FaceIndex face_id(corner_id.value() / 3);
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// Make sure the face hasn't been visited yet.
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if (corner_id < 0 || processor_.IsFaceVisited(face_id)) {
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// This face has been already traversed.
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corner_traversal_stack_.pop_back();
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continue;
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}
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while (true) {
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face_id = FaceIndex(corner_id.value() / 3);
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processor_.MarkFaceVisited(face_id);
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traversal_observer_.OnNewFaceVisited(face_id);
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const VertexIndex vert_id = corner_table_->Vertex(corner_id);
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const bool on_boundary = corner_table_->IsOnBoundary(vert_id);
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if (!processor_.IsVertexVisited(vert_id)) {
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processor_.MarkVertexVisited(vert_id);
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traversal_observer_.OnNewVertexVisited(vert_id, corner_id);
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if (!on_boundary) {
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edgebreaker_observer_.OnSymbolC();
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corner_id = corner_table_->GetRightCorner(corner_id);
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continue;
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}
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}
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// The current vertex has been already visited or it was on a boundary.
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// We need to determine whether we can visit any of it's neighboring
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// faces.
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const CornerIndex right_corner_id =
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corner_table_->GetRightCorner(corner_id);
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const CornerIndex left_corner_id =
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corner_table_->GetLeftCorner(corner_id);
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const FaceIndex right_face_id(
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(right_corner_id < 0 ? -1 : right_corner_id.value() / 3));
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const FaceIndex left_face_id(
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(left_corner_id < 0 ? -1 : left_corner_id.value() / 3));
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if (processor_.IsFaceVisited(right_face_id)) {
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// Right face has been already visited.
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if (processor_.IsFaceVisited(left_face_id)) {
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// Both neighboring faces are visited. End reached.
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edgebreaker_observer_.OnSymbolE();
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corner_traversal_stack_.pop_back();
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break; // Break from the while (true) loop.
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} else {
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edgebreaker_observer_.OnSymbolR();
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// Go to the left face.
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corner_id = left_corner_id;
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}
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} else {
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// Right face was not visited.
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if (processor_.IsFaceVisited(left_face_id)) {
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edgebreaker_observer_.OnSymbolL();
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// Left face visited, go to the right one.
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corner_id = right_corner_id;
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} else {
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edgebreaker_observer_.OnSymbolS();
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// Both neighboring faces are unvisited, we need to visit both of
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// them.
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// Split the traversal.
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// First make the top of the current corner stack point to the left
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// face (this one will be processed second).
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corner_traversal_stack_.back() = left_corner_id;
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// Add a new corner to the top of the stack (right face needs to
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// be traversed first).
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corner_traversal_stack_.push_back(right_corner_id);
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// Break from the while (true) loop.
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break;
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}
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}
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}
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}
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}
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const CornerTable *corner_table() const { return corner_table_; }
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const TraversalProcessorT &traversal_processor() const { return processor_; }
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private:
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const CornerTable *corner_table_;
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TraversalProcessorT processor_;
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TraversalObserverT traversal_observer_;
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EdgeBreakerObserverT edgebreaker_observer_;
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std::vector<CornerIndex> corner_traversal_stack_;
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};
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} // namespace draco
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#endif // DRACO_MESH_EDGEBREAKER_TRAVERSER_H_
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