draco/core/direct_bit_decoder.cc
Ondrej Stava 73bb3c8530 Version 0.10.0 snapshot
- Improved compression for triangular meshes (~10%)
- Added WebAssembly decoder
- Code cleanup + robustness fixes
2017-04-12 12:09:14 -07:00

45 lines
1.3 KiB
C++

// Copyright 2016 The Draco Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#include "core/direct_bit_decoder.h"
namespace draco {
DirectBitDecoder::DirectBitDecoder() : pos_(bits_.end()), num_used_bits_(0) {}
DirectBitDecoder::~DirectBitDecoder() { Clear(); }
bool DirectBitDecoder::StartDecoding(DecoderBuffer *source_buffer) {
Clear();
uint32_t size_in_bytes;
if (!source_buffer->Decode(&size_in_bytes))
return false;
if (size_in_bytes > source_buffer->remaining_size())
return false;
bits_.resize(size_in_bytes / 4);
if (!source_buffer->Decode(bits_.data(), size_in_bytes))
return false;
pos_ = bits_.begin();
num_used_bits_ = 0;
return true;
}
void DirectBitDecoder::Clear() {
bits_.clear();
num_used_bits_ = 0;
pos_ = bits_.end();
}
} // namespace draco