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63 lines
2.4 KiB
C++
63 lines
2.4 KiB
C++
// Copyright 2016 The Draco Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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#ifndef DRACO_MESH_TRIANGLE_SOUP_MESH_BUILDER_H_
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#define DRACO_MESH_TRIANGLE_SOUP_MESH_BUILDER_H_
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#include "mesh/mesh.h"
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namespace draco {
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// Class for building meshes directly from attribute values that can be
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// specified for each face corner. All attributes are automatically
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// deduplicated.
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class TriangleSoupMeshBuilder {
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public:
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// Starts mesh building for a given number of faces.
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// TODO(ostava): Currently it's necessary to select the correct number of
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// faces upfront. This should be generalized, but it will require us to
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// rewrite our attribute resizing functions.
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void Start(int num_faces);
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// Adds an empty attribute to the mesh. Returns the new attribute's id.
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int AddAttribute(GeometryAttribute::Type attribute_type,
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int8_t num_components, DataType data_type);
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// Sets values for a given attribute on all corners of a given face.
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void SetAttributeValuesForFace(int att_id, FaceIndex face_id,
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const void *corner_value_0,
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const void *corner_value_1,
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const void *corner_value_2);
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// Sets value for a per-face attribute. If all faces of a given attribute are
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// set with this method, the attribute will be marked as per-face, otherwise
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// it will be marked as per-corner attribute.
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void SetPerFaceAttributeValueForFace(int att_id, FaceIndex face_id,
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const void *value);
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// Finalizes the mesh or returns nullptr on error.
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// Once this function is called, the builder becomes invalid and cannot be
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// used until the method Start() is called again.
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std::unique_ptr<Mesh> Finalize();
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private:
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std::vector<int8_t> attribute_element_types_;
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std::unique_ptr<Mesh> mesh_;
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};
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} // namespace draco
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#endif // DRACO_MESH_TRIANGLE_SOUP_MESH_BUILDER_H_
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