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Update comment for fast sqrt.
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@ -444,9 +444,14 @@ Packet4f pcos<Packet4f>(const Packet4f& _x)
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#if EIGEN_FAST_MATH
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#if EIGEN_FAST_MATH
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// This is based on Quake3's fast inverse square root.
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// Functions for sqrt.
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// The EIGEN_FAST_MATH version uses the _mm_rsqrt_ps approximation and one step
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// of Newton's method, at a cost of 1-2 bits of precision as opposed to the
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// exact solution. It does not handle +inf, or denormalized numbers correctly.
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// The main advantage of this approach is not just speed, but also the fact that
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// it can be inlined and pipelined with other computations, further reducing its
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// effective latency. This is similar to Quake3's fast inverse square root.
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// For detail see here: http://www.beyond3d.com/content/articles/8/
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// For detail see here: http://www.beyond3d.com/content/articles/8/
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// It lacks 1 (or 2 bits in some rare cases) of precision, and does not handle negative, +inf, or denormalized numbers correctly.
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template<> EIGEN_DEFINE_FUNCTION_ALLOWING_MULTIPLE_DEFINITIONS EIGEN_UNUSED
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template<> EIGEN_DEFINE_FUNCTION_ALLOWING_MULTIPLE_DEFINITIONS EIGEN_UNUSED
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Packet4f psqrt<Packet4f>(const Packet4f& _x)
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Packet4f psqrt<Packet4f>(const Packet4f& _x)
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{
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{
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