117 Commits

Author SHA1 Message Date
Gael Guennebaud
f2f48b6560 * remove LargeBit and related stuff
* replaced the Flags template parameter of Matrix by StorageOrder
  and move it back to the 4th position such that we don't have to
  worry about the two Max* template parameters
* extended EIGEN_USING_MATRIX_TYPEDEFS with the ei_* math functions
2008-08-23 17:11:44 +00:00
Gael Guennebaud
95dd09bea6 * revert the previous interface change in solveTriangular (pointer vs reference)
* remove the cast operators in the Geometry module: they are replaced by constructors
  and new operator= in Matrix
* extended the operations supported by Rotation2D
* rewrite in solveTriangular:
  - merge the Upper and Lower specializations
  - big optimization of the path for row-major triangular matrices
2008-08-18 22:17:42 +00:00
Gael Guennebaud
4fa40367e9 * Big change in Block and Map:
- added a MapBase base xpr on top of which Map and the specialization
    of Block are implemented
  - MapBase forces both aligned loads (and aligned stores, see below) in expressions
    such as "x.block(...) += other_expr"
* Significant vectorization improvement:
 - added a AlignedBit flag meaning the first coeff/packet is aligned,
   this allows to not generate extra code to deal with the first unaligned part
 - removed all unaligned stores when no unrolling
 - removed unaligned loads in Sum when the input as the DirectAccessBit flag
* Some code simplification in CacheFriendly product
* Some minor documentation improvements
2008-08-09 18:41:24 +00:00
Gael Guennebaud
842c4f8bfa Several compilation fixes for MSVC and NVCC, basically:
- added explicit enum to int conversion where needed
- if a function is not defined as declared and the return type is "tricky"
  then the type must be typedefined somewhere. A "tricky return type" can be:
  * a template class with a default parameter which depends on another template parameter
  * a nested template class, or type of a nested template class
2008-07-29 16:33:07 +00:00
Gael Guennebaud
c10f069b6b * Merge Extract and Part to the Part expression.
Renamed "MatrixBase::extract() const" to "MatrixBase::part() const"
* Renamed static functions identity, zero, ones, random with an upper case
  first letter: Identity, Zero, Ones and Random.
2008-07-21 00:34:46 +00:00
Gael Guennebaud
ce425d92f1 Various documentation improvements, in particualr in Cholesky and Geometry module.
Added doxygen groups for Matrix typedefs and the Geometry module
2008-07-20 15:18:54 +00:00
Gael Guennebaud
6e2c53e056 Added an automatically generated list of selected examples in the documentation.
Added the custom gemetry_module tag, and use it.
2008-07-19 20:36:41 +00:00
Gael Guennebaud
05ad083467 Added MatrixBase::Unit*() static function to easily create unit/basis vectors.
Removed EulerAngles, addes typdefs for Quaternion and AngleAxis,
and added automatic conversions from Quaternion/AngleAxis to Matrix3 such that:
 Matrix3f m = AngleAxisf(0.2,Vector3f::UnitX) * AngleAxisf(0.2,Vector3f::UnitY);
just works.
2008-07-19 13:03:23 +00:00
Benoit Jacob
f5791eeb70 the big Array/Cwise rework as discussed on the mailing list. The new API
can be seen in Eigen/src/Core/Cwise.h.
2008-07-08 00:49:10 +00:00
Gael Guennebaud
32c5ea388e work on rotations in the Geometry module:
- convertions are done trough constructors and operator=
 - added a EulerAngles class
2008-06-21 15:01:49 +00:00
Gael Guennebaud
bc0c7c57ed Added an extensible mechanism to support any kind of rotation
representation in Transform via the template static class
ToRotationMatrix.
Added a lightweight AngleAxis class (similar to Rotation2D).
2008-06-15 17:22:41 +00:00
Gael Guennebaud
fbbd8afe30 Started a Transform class in the Geometry module to represent
homography.
Fix indentation in Quaternion.h
2008-06-15 08:33:44 +00:00
Gael Guennebaud
eb7b7b2cfc * remove Cross product expression: MatrixBase::cross() now returns a temporary
which is even better optimized by the compiler.
* Quaternion no longer inherits MatrixBase. Instead it stores the coefficients
  using a Matrix<> and provides only relevant methods.
2008-06-07 13:18:29 +00:00
Gael Guennebaud
915587d03d * add CommaInitializer::finished to allow the use of (Matrix3() << v0, v1, v2).finished()
as an argument of a function. Other possibilities for the name could be "end" or "matrix" ??
* various update in Quaternion, in particular I added a lot of FIXME about the API options,
  these have to be discussed and fixed.
2008-06-03 15:50:09 +00:00
Gael Guennebaud
196f38f5db improved Quaternion class:
- Euler angles and angle axis conversions,
 - stable spherical interpolation
 - documentation
 - update the respective unit test
2008-06-03 13:43:29 +00:00
Gael Guennebaud
a9cf229e15 add a geometry unit test and fix a couple of typo in Quaternion.h 2008-06-03 07:32:12 +00:00
Gael Guennebaud
366971bea4 * start of the Geometry module with a cross product and quaternion expressions
(haven't tried them yet)
* applied the meta selector rule to MatrixBase::swap()
2008-06-02 22:58:36 +00:00