4 Commits

Author SHA1 Message Date
Gael Guennebaud
9c450a52a2 Split Rotation.h to Rotation2D.h and RotationBase.h,
and more code factorization based on RotationBase.
Added notes about the main aim of the Translation and Scaling classes.
2008-08-30 21:36:04 +00:00
Gael Guennebaud
6ba991aa3a * added a RotationBase class following the CRT pattern
This allow code factorization and generic template specialization
  of functions
* added any_rotation * {Translation,Scaling,Transform} products methods
* rewrite of the actually broken ToRoationMatrix helper class to
  a global ei_toRotationMatrix function.
2008-08-30 20:11:04 +00:00
Gael Guennebaud
236b7a545d update Transform::inverse() to take an optional argument stating whether the transformation is:
NonAffine, Affine (default), contains NoShear, contains NoScaling
that allows significant speed improvements. If you like it, this concept could be applied to
Transform::extractRotation (or to a more advanced decomposition function) and to Hyperplane::transformed()
and maybe to some other places... e.g., I think a Transform::normalMatrix() function would not harm and
warn user that the transformation of normals is not that trivial (I saw this mistake much too often)
2008-08-30 12:42:06 +00:00
Gael Guennebaud
9e7a9cde14 Add Scaling and Translation class as discussed on ML, still missing:
* handling Quaternion, AngleAxis and Rotation2D, 2 options here:
 1- make all of them inheriting a common base class Rotation such that we can
    have a single version of operator* for all the rotation type (they all get converted to a matrix)
 2- write a version for all type (so 3 rotations types * 3 for Transform,Translation and Scaling)
* real documentation
2008-08-30 00:08:23 +00:00