Pommier. They are for float only, and they return exactly the same
result as the standard versions in about 90% of the cases. Otherwise the max error
is below 1e-7. However, for very large values (>1e3) the accuracy of sin and cos
slighlty decrease. They are about 3 or 4 times faster than 4 calls to their respective
standard versions. So, is it ok to enable them by default in their respective functors ?
* add Homogeneous expression for vector and set of vectors (aka matrix)
=> the next step will be to overload operator*
* add homogeneous normalization (again for vector and set of vectors)
* add a Replicate expression (with uni-directional replication
facilities)
=> for all of them I'll add examples once we agree on the API
* fix gcc-4.4 warnings
* rename reverse.cpp array_reverse.cpp
* add an efficient selfadjoint * vector implementation (= blas symv)
perf are inbetween MKL and GOTO
=> the interface is still missing (have to be rethougth)
IoFormat OctaveFmt(4, AlignCols, ", ", ";\n", "", "", "[", "]");
cout << mat.format(OctaveFmt);
The first "4" is the precision.
Documentation missing.
* Some compilation fixes
- added a MapBase base xpr on top of which Map and the specialization
of Block are implemented
- MapBase forces both aligned loads (and aligned stores, see below) in expressions
such as "x.block(...) += other_expr"
* Significant vectorization improvement:
- added a AlignedBit flag meaning the first coeff/packet is aligned,
this allows to not generate extra code to deal with the first unaligned part
- removed all unaligned stores when no unrolling
- removed unaligned loads in Sum when the input as the DirectAccessBit flag
* Some code simplification in CacheFriendly product
* Some minor documentation improvements
=> up to 6 times faster !
* Added DirectAccessBit to Part
* Added an exemple of a cwise operator
* Renamed perpendicular() => someOrthogonal() (geometry module)
* Fix a weired bug in ei_constant_functor: the default copy constructor did not copy
the imaginary part when the single member of the class is a complex...
Renamed "MatrixBase::extract() const" to "MatrixBase::part() const"
* Renamed static functions identity, zero, ones, random with an upper case
first letter: Identity, Zero, Ones and Random.
and vector * row-major products. Currently, it is enabled only is the matrix
has DirectAccessBit flag and the product is "large enough".
Added the respective unit tests in test/product/cpp.
(could come back to redux after it has been vectorized,
and could serve as a starting point for that)
also make the abs2 functor vectorizable (for real types).
to optimize matrix-diag and diag-matrix products without
making Product over complicated.
* compilation fixes in Tridiagonalization and HessenbergDecomposition
in the case of 2x2 matrices.
* added an Orientation2D small class with similar interface than Quaternion
(used by Transform to handle 2D and 3D orientations seamlessly)
* added a couple of features in Transform.
was a sign that we were doing something wrong. In fact, having
NestByValue as a special case of Flagged was wrong, and the previous
commit, while not buggy, was inefficient because then when the resulting
NestByValue xpr was nested -- hence copied -- the original xpr which was
already nested by value was copied again; hence instead of 1 copy we got
3 copies.
The solution was to ressuscitate the old Temporary.h (renamed
NestByValue.h) as it was the right approach.
finally that's more subtle than just using ei_nested, because when
flagging with NestByValueBit we want to store the expression by value
already, regardless of whether it already had the NestByValueBit set.
* rename temporary() ----> nestByValue()
* move the old Product.h to disabled/, replace by what was ProductWIP.h
* tweak -O and -g flags for tests and examples
* reorder the tests -- basic things go first
* simplifications, e.g. in many methoeds return derived() and count on
implicit casting to the actual return type.
* strip some not-really-useful stuff from the heaviest tests
Triangular class
- full meta-unrolling in Part
- move inverseProduct() to MatrixBase
- compilation fix in ProductWIP: introduce a meta-selector to only do
direct access on types that support it.
- phase out the old Product, remove the WIP_DIRTY stuff.
- misc renaming and fixes
(does not support complex and does not re-use the QR decomposition)
* Rewrite the cache friendly product to have only one instance per scalar type !
This significantly speeds up compilation time and reduces executable size.
The current drawback is that some trivial expressions might be
evaluated like conjugate or negate.
* Renamed "cache optimal" to "cache friendly"
* Added the ability to directly access matrix data of some expressions via:
- the stride()/_stride() methods
- DirectAccessBit flag (replace ReferencableBit)
* Fix compilation of Inverse.h with vectorisation
* Introduce EIGEN_GNUC_AT_LEAST(x,y) macro doing future-proof (e.g. gcc v5.0) check
* Only use ProductWIP if vectorisation is enabled
* rename EIGEN_ALWAYS_INLINE -> EIGEN_INLINE with fall-back to inline keyword
* some cleanup/indentation