21 Commits

Author SHA1 Message Date
Gael Guennebaud
a0cc5fba0a fix ICC internal compilation error 2009-02-10 14:15:32 +00:00
Gael Guennebaud
cc90495e30 add bench_reverse, draft of a reverse vectorization for AltiVec, make
global Scaling function static
2009-02-06 13:28:55 +00:00
Benoit Jacob
37cceeeaca add missing inline keywords 2009-01-30 23:08:47 +00:00
Gael Guennebaud
82e70fbcae fix duplicated geometry module in the doc 2009-01-29 23:10:16 +00:00
Gael Guennebaud
1b194193ef Big change in DiagonalMatrix and Geometry/Scaling:
* previous DiagonalMatrix expression is now DiagonalMatrixWrapper
* DiagonalMatrix class is now for storage
* add the DiagonalMatrixBase class to factorize code of the
  two previous classes
* remove Scaling class (it is now a global function)
* add UniformScaling helper class
  (don't use it directly, use the Scaling function)
* add the Scaling global function to simplify the creation
  of scaling objects
There is still a lot to do, in particular about DiagonalProduct for which
the goal is to get rid of the "if()" in the coeff() function. At least
it is not worse than before ! Also need to uptade the tutorial and add more doc.
2009-01-28 16:26:06 +00:00
Benoit Jacob
e556e647f4 typo found by Ben Axelrod
CCMAIL:baxelrod@coroware.com
2009-01-17 00:53:38 +00:00
Benoit Jacob
4d44ca226e * make std::vector specializations also for Transform and for Quaternion
* update test_stdvector
* Quaternion() does nothing (instead of bug)
* update test_geometry
* some renaming
2009-01-12 16:06:04 +00:00
Benoit Jacob
eb7dcbbfce EIGEN_MAKE_ALIGNED_OPERATOR_NEW didn't actually need to get the class
name as parameter
2009-01-08 15:37:13 +00:00
Benoit Jacob
1d52bd4cad the big memory changes. the most important changes are:
ei_aligned_malloc now really behaves like a malloc
 (untyped, doesn't call ctor)
ei_aligned_new is the typed variant calling ctor
EIGEN_MAKE_ALIGNED_OPERATOR_NEW now takes the class name as parameter
2009-01-08 15:20:21 +00:00
Benoit Jacob
1c29d70312 * introduce macros to replace inheritance for operator new overloading
(former solution still available and tested)
  This plays much better with classes that already have base classes --
  don't force the user to mess with multiple inheritance, which gave
  much trouble with MSVC.
* Expand the unaligned assert dox page
* Minor fixes in the lazy evaluation dox page
2009-01-06 03:16:50 +00:00
Armin Berres
ab660a4d29 inherit from ei_with_aligned_operator_new even with disabled vectorization 2009-01-05 14:35:07 +00:00
Benoit Jacob
789ea9d676 unless i find more failures in the tests, this will be beta3...
* fixes for mistakes (especially in the cast() methods in Geometry) revealed by the new "mixing types" test
* dox love, including a section on coeff access in core and an overview in geometry
2008-12-22 20:50:47 +00:00
Gael Guennebaud
94f6f2a7de Add an axis aligned box in the geometry module.
Some naming questions:
- for "extend" we could also think of: "expand", "union", "add"
- same for "clamp": "crop", "intersect"
- same for "contains": "isInside", "intersect"
=> ah "intersect" is conflicting, so that eliminates this one !
2008-10-26 15:04:31 +00:00
Gael Guennebaud
ec0a423862 Add isApprox in Geometry module's classes.
Complete unit tests wrt previous commits.
2008-10-25 23:10:21 +00:00
Gael Guennebaud
505ce85814 oops forgot the inline keyword (though for gcc it was implicit) 2008-10-25 22:41:53 +00:00
Gael Guennebaud
e5b8a59cfa Add smart cast functions and ctor with scalar conversion (explicit)
to all classes of the Geometry module. By smart I mean that if current
type == new type, then it returns a const reference to *this => zero overhead
2008-10-25 22:38:22 +00:00
Gael Guennebaud
f52d119b9c Solve a big issue with data alignment and dynamic allocation:
* add a WithAlignedOperatorNew class with overloaded operator new
* make Matrix (and Quaternion, Transform, Hyperplane, etc.) use it
  if needed such that "*(new Vector4) = xpr" does not failed anymore.
* Please: make sure your classes having fixed size Eigen's vector
  or matrice attributes inherit WithAlignedOperatorNew
* add a ei_new_allocator STL memory allocator to use with STL containers.
  This allocator really calls operator new on your types (unlike GCC's
  new_allocator). Example:
  std::vector<Vector4f> data(10);
  will segfault if the vectorization is enabled, instead use:
  std::vector<Vector4f,ei_new_allocator<Vector4f> > data(10);
NOTE: you only have to worry if you deal with fixed-size matrix types
with "sizeof(matrix_type)%16==0"...
2008-09-03 00:32:56 +00:00
Gael Guennebaud
9c450a52a2 Split Rotation.h to Rotation2D.h and RotationBase.h,
and more code factorization based on RotationBase.
Added notes about the main aim of the Translation and Scaling classes.
2008-08-30 21:36:04 +00:00
Gael Guennebaud
6ba991aa3a * added a RotationBase class following the CRT pattern
This allow code factorization and generic template specialization
  of functions
* added any_rotation * {Translation,Scaling,Transform} products methods
* rewrite of the actually broken ToRoationMatrix helper class to
  a global ei_toRotationMatrix function.
2008-08-30 20:11:04 +00:00
Gael Guennebaud
236b7a545d update Transform::inverse() to take an optional argument stating whether the transformation is:
NonAffine, Affine (default), contains NoShear, contains NoScaling
that allows significant speed improvements. If you like it, this concept could be applied to
Transform::extractRotation (or to a more advanced decomposition function) and to Hyperplane::transformed()
and maybe to some other places... e.g., I think a Transform::normalMatrix() function would not harm and
warn user that the transformation of normals is not that trivial (I saw this mistake much too often)
2008-08-30 12:42:06 +00:00
Gael Guennebaud
9e7a9cde14 Add Scaling and Translation class as discussed on ML, still missing:
* handling Quaternion, AngleAxis and Rotation2D, 2 options here:
 1- make all of them inheriting a common base class Rotation such that we can
    have a single version of operator* for all the rotation type (they all get converted to a matrix)
 2- write a version for all type (so 3 rotations types * 3 for Transform,Translation and Scaling)
* real documentation
2008-08-30 00:08:23 +00:00