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Removed EulerAngles, addes typdefs for Quaternion and AngleAxis, and added automatic conversions from Quaternion/AngleAxis to Matrix3 such that: Matrix3f m = AngleAxisf(0.2,Vector3f::UnitX) * AngleAxisf(0.2,Vector3f::UnitY); just works.
21 lines
492 B
Plaintext
21 lines
492 B
Plaintext
#ifndef EIGEN_GEOMETRY_MODULE_H
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#define EIGEN_GEOMETRY_MODULE_H
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#include "Core"
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namespace Eigen {
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#include "src/Geometry/Cross.h"
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#include "src/Geometry/Quaternion.h"
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#include "src/Geometry/AngleAxis.h"
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#include "src/Geometry/Rotation.h"
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#include "src/Geometry/Transform.h"
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// the Geometry module use cwiseCos and cwiseSin which are defined in the Array module
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#include "src/Array/CwiseOperators.h"
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#include "src/Array/Functors.h"
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} // namespace Eigen
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#endif // EIGEN_GEOMETRY_MODULE_H
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