eigen/Eigen/Geometry
Gael Guennebaud 05ad083467 Added MatrixBase::Unit*() static function to easily create unit/basis vectors.
Removed EulerAngles, addes typdefs for Quaternion and AngleAxis,
and added automatic conversions from Quaternion/AngleAxis to Matrix3 such that:
 Matrix3f m = AngleAxisf(0.2,Vector3f::UnitX) * AngleAxisf(0.2,Vector3f::UnitY);
just works.
2008-07-19 13:03:23 +00:00

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#ifndef EIGEN_GEOMETRY_MODULE_H
#define EIGEN_GEOMETRY_MODULE_H
#include "Core"
namespace Eigen {
#include "src/Geometry/Cross.h"
#include "src/Geometry/Quaternion.h"
#include "src/Geometry/AngleAxis.h"
#include "src/Geometry/Rotation.h"
#include "src/Geometry/Transform.h"
// the Geometry module use cwiseCos and cwiseSin which are defined in the Array module
#include "src/Array/CwiseOperators.h"
#include "src/Array/Functors.h"
} // namespace Eigen
#endif // EIGEN_GEOMETRY_MODULE_H