Gael Guennebaud 5e9ee8863e opengl demo, now working:
- quaternion vs euler angles interpolation (though the Euler angle version looks a bit too bad)
 - navigation using either a mapping from 2D screen coordinates to 3D points on a sphere
   or the standard approach mapping mouse displacements as rotations around camera's axes.
2008-09-09 23:17:14 +00:00
2008-08-29 16:10:08 +00:00
2008-09-09 23:17:14 +00:00
2008-08-28 21:44:56 +00:00
2008-08-20 04:34:04 +00:00
Description
No description provided
MPL-2.0 147 MiB
Languages
C++ 85.1%
Fortran 8.5%
C 2.7%
CMake 1.9%
Cuda 1.2%
Other 0.4%