Gael Guennebaud 5e9ee8863e opengl demo, now working:
- quaternion vs euler angles interpolation (though the Euler angle version looks a bit too bad)
 - navigation using either a mapping from 2D screen coordinates to 3D points on a sphere
   or the standard approach mapping mouse displacements as rotations around camera's axes.
2008-09-09 23:17:14 +00:00
..
2008-09-09 23:17:14 +00:00