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Add Open3D to "projects using TinyGLTF".
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`TinyGLTF` is a header only C++11 glTF 2.0 https://github.com/KhronosGroup/glTF library.
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`TinyGLTF` uses Niels Lohmann's json library(https://github.com/nlohmann/json), so now it requires C++11 compiler.
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(Also, you can use RadpidJSON as an JSON backend)
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If you are looking for old, C++03 version, please use `devel-picojson` branch(but not maintained anymore).
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## Status
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Currently TinyGLTF is stable and maintainance mode. No drastic changes and feature addition planned.
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Currently TinyGLTF is stable and maintainance mode. No drastic changes and feature additions planned.
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- v2.4.0 Experimental RapidJSON support. Experimental C++14 support(C++14 may give better performance)
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- v2.3.0 Modified Material representation according to glTF 2.0 schema(and introduced TextureInfo class)
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@ -94,6 +95,7 @@ In extension(`ExtensionMap`), JSON number value is parsed as int or float(number
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* [Vulkan-Samples](https://github.com/KhronosGroup/Vulkan-Samples) - The Vulkan Samples is collection of resources to help you develop optimized Vulkan applications.
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* [TDME2](https://github.com/andreasdr/tdme2) - TDME2 - ThreeDeeMiniEngine2 is a lightweight 3D engine including tools suited for 3D game development using C++11
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* [SanityEngine](https://github.com/DethRaid/SanityEngine) - A C++/D3D12 renderer focused on the personal and proessional development of its developer
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* [Open3D](http://www.open3d.org/) - A Modern Library for 3D Data Processing
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* Your projects here! (Please send PR)
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## TODOs
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