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Bump version 2.8.0.
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@ -10,13 +10,14 @@ If you are looking for old, C++03 version, please use `devel-picojson` branch(bu
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Currently TinyGLTF is stable and maintainance mode. No drastic changes and feature additions planned.
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- v2.8.0 Add URICallbacks for custom URI handling in Buffer and Image. PR#397
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- v2.7.0 Change WriteImageDataFunction user callback function signature. PR#393
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- v2.6.0 Support serializing sparse accessor(Thanks to @fynv).
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- v2.5.0 Add SetPreserveImageChannels() option to load image data as is.
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- v2.4.0 Experimental RapidJSON support. Experimental C++14 support(C++14 may give better performance)
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- v2.3.0 Modified Material representation according to glTF 2.0 schema(and introduced TextureInfo class)
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- v2.2.0 release(Support loading 16bit PNG. Sparse accessor support)
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- v2.1.0 release(Draco support)
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- v2.1.0 release(Draco decoding support)
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- v2.0.0 release(22 Aug, 2018)!
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### Branches
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@ -26,6 +26,7 @@
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// THE SOFTWARE.
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// Version:
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// - v2.8.0 Add URICallbacks for custom URI handling in Buffer and Image. PR#397.
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// - v2.7.0 Change WriteImageDataFunction user callback function signature. PR#393.
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// - v2.6.3 Fix GLB file with empty BIN chunk was not handled. PR#382 and PR#383.
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// - v2.6.2 Fix out-of-bounds access of accessors. PR#379.
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