Merge pull request #465 from ptc-tgamper/bug/issue464

Fix Empty scenes are wrongly serialized as null Issue #464
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Syoyo Fujita 2023-11-23 23:28:39 +09:00 committed by GitHub
commit d32f1fb2fb
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2 changed files with 107 additions and 70 deletions

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@ -756,76 +756,6 @@ TEST_CASE("load-issue-416-model", "[issue-416]") {
REQUIRE(true == ret);
}
TEST_CASE("serialize-light-index", "[issue-457]") {
tinygltf::Model model;
tinygltf::Scene scene;
// Create the light
tinygltf::Light light;
light.type = "point";
light.intensity = 0.75;
light.color = std::vector<double>{1.0, 0.8, 0.95};
// Add the light to the model
model.lights.push_back(light);
// Create a node that uses the light
tinygltf::Node node;
node.light = 0;
// Add the node to the model
model.nodes.push_back(node);
// Add the node to the scene
scene.nodes.push_back(0);
// Add the scene to the model
model.scenes.push_back(scene);
// Stream to serialize to
std::stringstream os;
{
// Serialize model to output stream
tinygltf::TinyGLTF ctx;
bool ret = ctx.WriteGltfSceneToStream(&model, os, false, false);
REQUIRE(true == ret);
}
{
tinygltf::Model m;
tinygltf::TinyGLTF ctx;
// Parse the serialized model
bool ok = ctx.LoadASCIIFromString(&m, nullptr, nullptr, os.str().c_str(), os.str().size(), "");
REQUIRE(true == ok);
// Check if the light was correctly serialized
REQUIRE(1 == model.lights.size());
CHECK(model.lights[0] == light);
// Check that the node properly references the light
REQUIRE(1 == model.nodes.size());
CHECK(model.nodes[0].light == 0);
}
}
TEST_CASE("default-material", "[issue-459]") {
const std::vector<double> default_emissive_factor{ 0.0, 0.0, 0.0 };
const std::vector<double> default_base_color_factor{ 1.0, 1.0, 1.0, 1.0 };
const std::string default_alpha_mode = "OPAQUE";
const double default_alpha_cutoff = 0.5;
const bool default_double_sided = false;
const double default_metallic_factor = 1.0;
const double default_roughness_factor = 1.0;
// Check that default constructed material
// holds actual default GLTF material properties
tinygltf::Material mat;
CHECK(mat.alphaMode == default_alpha_mode);
CHECK(mat.alphaCutoff == default_alpha_cutoff);
CHECK(mat.doubleSided == default_double_sided);
CHECK(mat.emissiveFactor == default_emissive_factor);
CHECK(mat.pbrMetallicRoughness.baseColorFactor == default_base_color_factor);
CHECK(mat.pbrMetallicRoughness.metallicFactor == default_metallic_factor);
CHECK(mat.pbrMetallicRoughness.roughnessFactor == default_roughness_factor);
// None of the textures should be set
CHECK(mat.normalTexture.index == -1);
CHECK(mat.occlusionTexture.index == -1);
CHECK(mat.emissiveTexture.index == -1);
}
TEST_CASE("serialize-empty-node", "[issue-457]") {
tinygltf::Model m;
// Add default constructed node to model
@ -874,3 +804,101 @@ TEST_CASE("serialize-empty-node", "[issue-457]") {
node.get_to(idx);
CHECK(0 == idx);
}
TEST_CASE("serialize-light-index", "[issue-458]") {
// Create the light
tinygltf::Light light;
light.type = "point";
light.intensity = 0.75;
light.color = std::vector<double>{1.0, 0.8, 0.95};
// Stream to serialize to
std::stringstream os;
{
tinygltf::Model m;
tinygltf::Scene scene;
// Add the light to the model
m.lights.push_back(light);
// Create a node that uses the light
tinygltf::Node node;
node.light = 0;
// Add the node to the model
m.nodes.push_back(node);
// Add the node to the scene
scene.nodes.push_back(0);
// Add the scene to the model
m.scenes.push_back(scene);
// Serialize model to output stream
tinygltf::TinyGLTF ctx;
bool ret = ctx.WriteGltfSceneToStream(&m, os, false, false);
REQUIRE(true == ret);
}
{
tinygltf::Model m;
tinygltf::TinyGLTF ctx;
// Parse the serialized model
bool ok = ctx.LoadASCIIFromString(&m, nullptr, nullptr, os.str().c_str(), os.str().size(), "");
REQUIRE(true == ok);
// Check if the light was correctly serialized
REQUIRE(1 == m.lights.size());
CHECK(m.lights[0] == light);
// Check that the node properly references the light
REQUIRE(1 == m.nodes.size());
CHECK(m.nodes[0].light == 0);
}
}
TEST_CASE("default-material", "[issue-459]") {
const std::vector<double> default_emissive_factor{ 0.0, 0.0, 0.0 };
const std::vector<double> default_base_color_factor{ 1.0, 1.0, 1.0, 1.0 };
const std::string default_alpha_mode = "OPAQUE";
const double default_alpha_cutoff = 0.5;
const bool default_double_sided = false;
const double default_metallic_factor = 1.0;
const double default_roughness_factor = 1.0;
// Check that default constructed material
// holds actual default GLTF material properties
tinygltf::Material mat;
CHECK(mat.alphaMode == default_alpha_mode);
CHECK(mat.alphaCutoff == default_alpha_cutoff);
CHECK(mat.doubleSided == default_double_sided);
CHECK(mat.emissiveFactor == default_emissive_factor);
CHECK(mat.pbrMetallicRoughness.baseColorFactor == default_base_color_factor);
CHECK(mat.pbrMetallicRoughness.metallicFactor == default_metallic_factor);
CHECK(mat.pbrMetallicRoughness.roughnessFactor == default_roughness_factor);
// None of the textures should be set
CHECK(mat.normalTexture.index == -1);
CHECK(mat.occlusionTexture.index == -1);
CHECK(mat.emissiveTexture.index == -1);
}
TEST_CASE("serialize-empty-scene", "[issue-464]") {
// Stream to serialize to
std::stringstream os;
{
tinygltf::Model m;
// Add empty scene to the model
m.scenes.push_back({});
// Serialize model to output stream
tinygltf::TinyGLTF ctx;
bool ret = ctx.WriteGltfSceneToStream(&m, os, false, false);
REQUIRE(true == ret);
}
{
tinygltf::Model m;
tinygltf::TinyGLTF ctx;
// Parse the serialized model
bool ok = ctx.LoadASCIIFromString(&m, nullptr, nullptr, os.str().c_str(), os.str().size(), "");
REQUIRE(true == ok);
// Make sure the empty scene is there
REQUIRE(1 == m.scenes.size());
tinygltf::Scene scene{};
// Check that the scene is empty
CHECK(m.scenes[0] == scene);
}
}

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@ -8063,6 +8063,15 @@ static void SerializeGltfModel(const Model *model, detail::json &o) {
for (unsigned int i = 0; i < model->scenes.size(); ++i) {
detail::json currentScene;
SerializeGltfScene(model->scenes[i], currentScene);
if (detail::JsonIsNull(currentScene)) {
// Issue 464.
// `scene` does not have any required parameters,
// so the result may be null(unmodified) when all scene parameters
// have default value.
//
// null is not allowed thus we create an empty JSON object.
detail::JsonSetObject(currentScene);
}
detail::JsonPushBack(scenes, std::move(currentScene));
}
detail::JsonAddMember(o, "scenes", std::move(scenes));