mirror of
https://git.mirrors.martin98.com/https://github.com/syoyo/tinygltf.git
synced 2025-08-14 11:56:07 +08:00
Merge pull request #465 from ptc-tgamper/bug/issue464
Fix Empty scenes are wrongly serialized as null Issue #464
This commit is contained in:
commit
d32f1fb2fb
168
tests/tester.cc
168
tests/tester.cc
@ -756,76 +756,6 @@ TEST_CASE("load-issue-416-model", "[issue-416]") {
|
||||
REQUIRE(true == ret);
|
||||
}
|
||||
|
||||
TEST_CASE("serialize-light-index", "[issue-457]") {
|
||||
tinygltf::Model model;
|
||||
tinygltf::Scene scene;
|
||||
|
||||
// Create the light
|
||||
tinygltf::Light light;
|
||||
light.type = "point";
|
||||
light.intensity = 0.75;
|
||||
light.color = std::vector<double>{1.0, 0.8, 0.95};
|
||||
// Add the light to the model
|
||||
model.lights.push_back(light);
|
||||
// Create a node that uses the light
|
||||
tinygltf::Node node;
|
||||
node.light = 0;
|
||||
// Add the node to the model
|
||||
model.nodes.push_back(node);
|
||||
// Add the node to the scene
|
||||
scene.nodes.push_back(0);
|
||||
// Add the scene to the model
|
||||
model.scenes.push_back(scene);
|
||||
|
||||
// Stream to serialize to
|
||||
std::stringstream os;
|
||||
|
||||
{
|
||||
// Serialize model to output stream
|
||||
tinygltf::TinyGLTF ctx;
|
||||
bool ret = ctx.WriteGltfSceneToStream(&model, os, false, false);
|
||||
REQUIRE(true == ret);
|
||||
}
|
||||
|
||||
{
|
||||
tinygltf::Model m;
|
||||
tinygltf::TinyGLTF ctx;
|
||||
// Parse the serialized model
|
||||
bool ok = ctx.LoadASCIIFromString(&m, nullptr, nullptr, os.str().c_str(), os.str().size(), "");
|
||||
REQUIRE(true == ok);
|
||||
// Check if the light was correctly serialized
|
||||
REQUIRE(1 == model.lights.size());
|
||||
CHECK(model.lights[0] == light);
|
||||
// Check that the node properly references the light
|
||||
REQUIRE(1 == model.nodes.size());
|
||||
CHECK(model.nodes[0].light == 0);
|
||||
}
|
||||
}
|
||||
|
||||
TEST_CASE("default-material", "[issue-459]") {
|
||||
const std::vector<double> default_emissive_factor{ 0.0, 0.0, 0.0 };
|
||||
const std::vector<double> default_base_color_factor{ 1.0, 1.0, 1.0, 1.0 };
|
||||
const std::string default_alpha_mode = "OPAQUE";
|
||||
const double default_alpha_cutoff = 0.5;
|
||||
const bool default_double_sided = false;
|
||||
const double default_metallic_factor = 1.0;
|
||||
const double default_roughness_factor = 1.0;
|
||||
// Check that default constructed material
|
||||
// holds actual default GLTF material properties
|
||||
tinygltf::Material mat;
|
||||
CHECK(mat.alphaMode == default_alpha_mode);
|
||||
CHECK(mat.alphaCutoff == default_alpha_cutoff);
|
||||
CHECK(mat.doubleSided == default_double_sided);
|
||||
CHECK(mat.emissiveFactor == default_emissive_factor);
|
||||
CHECK(mat.pbrMetallicRoughness.baseColorFactor == default_base_color_factor);
|
||||
CHECK(mat.pbrMetallicRoughness.metallicFactor == default_metallic_factor);
|
||||
CHECK(mat.pbrMetallicRoughness.roughnessFactor == default_roughness_factor);
|
||||
// None of the textures should be set
|
||||
CHECK(mat.normalTexture.index == -1);
|
||||
CHECK(mat.occlusionTexture.index == -1);
|
||||
CHECK(mat.emissiveTexture.index == -1);
|
||||
}
|
||||
|
||||
TEST_CASE("serialize-empty-node", "[issue-457]") {
|
||||
tinygltf::Model m;
|
||||
// Add default constructed node to model
|
||||
@ -874,3 +804,101 @@ TEST_CASE("serialize-empty-node", "[issue-457]") {
|
||||
node.get_to(idx);
|
||||
CHECK(0 == idx);
|
||||
}
|
||||
|
||||
TEST_CASE("serialize-light-index", "[issue-458]") {
|
||||
|
||||
// Create the light
|
||||
tinygltf::Light light;
|
||||
light.type = "point";
|
||||
light.intensity = 0.75;
|
||||
light.color = std::vector<double>{1.0, 0.8, 0.95};
|
||||
|
||||
// Stream to serialize to
|
||||
std::stringstream os;
|
||||
|
||||
{
|
||||
tinygltf::Model m;
|
||||
tinygltf::Scene scene;
|
||||
// Add the light to the model
|
||||
m.lights.push_back(light);
|
||||
// Create a node that uses the light
|
||||
tinygltf::Node node;
|
||||
node.light = 0;
|
||||
// Add the node to the model
|
||||
m.nodes.push_back(node);
|
||||
// Add the node to the scene
|
||||
scene.nodes.push_back(0);
|
||||
// Add the scene to the model
|
||||
m.scenes.push_back(scene);
|
||||
// Serialize model to output stream
|
||||
tinygltf::TinyGLTF ctx;
|
||||
bool ret = ctx.WriteGltfSceneToStream(&m, os, false, false);
|
||||
REQUIRE(true == ret);
|
||||
}
|
||||
|
||||
{
|
||||
tinygltf::Model m;
|
||||
tinygltf::TinyGLTF ctx;
|
||||
// Parse the serialized model
|
||||
bool ok = ctx.LoadASCIIFromString(&m, nullptr, nullptr, os.str().c_str(), os.str().size(), "");
|
||||
REQUIRE(true == ok);
|
||||
// Check if the light was correctly serialized
|
||||
REQUIRE(1 == m.lights.size());
|
||||
CHECK(m.lights[0] == light);
|
||||
// Check that the node properly references the light
|
||||
REQUIRE(1 == m.nodes.size());
|
||||
CHECK(m.nodes[0].light == 0);
|
||||
}
|
||||
}
|
||||
|
||||
TEST_CASE("default-material", "[issue-459]") {
|
||||
const std::vector<double> default_emissive_factor{ 0.0, 0.0, 0.0 };
|
||||
const std::vector<double> default_base_color_factor{ 1.0, 1.0, 1.0, 1.0 };
|
||||
const std::string default_alpha_mode = "OPAQUE";
|
||||
const double default_alpha_cutoff = 0.5;
|
||||
const bool default_double_sided = false;
|
||||
const double default_metallic_factor = 1.0;
|
||||
const double default_roughness_factor = 1.0;
|
||||
// Check that default constructed material
|
||||
// holds actual default GLTF material properties
|
||||
tinygltf::Material mat;
|
||||
CHECK(mat.alphaMode == default_alpha_mode);
|
||||
CHECK(mat.alphaCutoff == default_alpha_cutoff);
|
||||
CHECK(mat.doubleSided == default_double_sided);
|
||||
CHECK(mat.emissiveFactor == default_emissive_factor);
|
||||
CHECK(mat.pbrMetallicRoughness.baseColorFactor == default_base_color_factor);
|
||||
CHECK(mat.pbrMetallicRoughness.metallicFactor == default_metallic_factor);
|
||||
CHECK(mat.pbrMetallicRoughness.roughnessFactor == default_roughness_factor);
|
||||
// None of the textures should be set
|
||||
CHECK(mat.normalTexture.index == -1);
|
||||
CHECK(mat.occlusionTexture.index == -1);
|
||||
CHECK(mat.emissiveTexture.index == -1);
|
||||
}
|
||||
|
||||
TEST_CASE("serialize-empty-scene", "[issue-464]") {
|
||||
// Stream to serialize to
|
||||
std::stringstream os;
|
||||
|
||||
{
|
||||
tinygltf::Model m;
|
||||
// Add empty scene to the model
|
||||
m.scenes.push_back({});
|
||||
// Serialize model to output stream
|
||||
tinygltf::TinyGLTF ctx;
|
||||
bool ret = ctx.WriteGltfSceneToStream(&m, os, false, false);
|
||||
REQUIRE(true == ret);
|
||||
}
|
||||
|
||||
{
|
||||
tinygltf::Model m;
|
||||
tinygltf::TinyGLTF ctx;
|
||||
// Parse the serialized model
|
||||
bool ok = ctx.LoadASCIIFromString(&m, nullptr, nullptr, os.str().c_str(), os.str().size(), "");
|
||||
REQUIRE(true == ok);
|
||||
// Make sure the empty scene is there
|
||||
REQUIRE(1 == m.scenes.size());
|
||||
tinygltf::Scene scene{};
|
||||
// Check that the scene is empty
|
||||
CHECK(m.scenes[0] == scene);
|
||||
}
|
||||
}
|
||||
|
@ -8063,6 +8063,15 @@ static void SerializeGltfModel(const Model *model, detail::json &o) {
|
||||
for (unsigned int i = 0; i < model->scenes.size(); ++i) {
|
||||
detail::json currentScene;
|
||||
SerializeGltfScene(model->scenes[i], currentScene);
|
||||
if (detail::JsonIsNull(currentScene)) {
|
||||
// Issue 464.
|
||||
// `scene` does not have any required parameters,
|
||||
// so the result may be null(unmodified) when all scene parameters
|
||||
// have default value.
|
||||
//
|
||||
// null is not allowed thus we create an empty JSON object.
|
||||
detail::JsonSetObject(currentScene);
|
||||
}
|
||||
detail::JsonPushBack(scenes, std::move(currentScene));
|
||||
}
|
||||
detail::JsonAddMember(o, "scenes", std::move(scenes));
|
||||
|
Loading…
x
Reference in New Issue
Block a user