161 Commits

Author SHA1 Message Date
Arthur Brainville (Ybalrid)
27ae4ba9c1
load texture coordinates
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:24 +01:00
Arthur Brainville
07e6c5c109
Small code cleanup
Signed-off-by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:23 +01:00
Arthur Brainville
0b4f54162b
Switch to unsigned int for the int arrays. Fix compatibility issue
Signed-off-by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:23 +01:00
Arthur Brainville
db1e8b3e8b
added loading of doubles for position
Signed-off-by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:23 +01:00
Arthur Brainville
2b211221c8
Add double type vector. Remove by default byte_stride value
Signed-off-by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:22 +01:00
Arthur Brainville (Ybalrid)
72f535e198
Move defined types (array adapter templates) to the header
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:22 +01:00
Arthur Brainville (Ybalrid)
02fce26c6c
Use default material as the 1st material on the array
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:22 +01:00
Arthur Brainville (Ybalrid)
7218e40bfd
Fix pivot. Hack material to prevent crash
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:22 +01:00
Arthur Brainville (Ybalrid)
2b10d88e42
Load inside the scene graph the gltf mesh (like the obj)
pivot is still invalid

Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:21 +01:00
Arthur Brainville
aad6f06208
Fix linux build in C++11 strict
Signed-off-by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:21 +01:00
Arthur Brainville
b62e95f414
Load the normal vectors of the primitive
Signed-off-by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:21 +01:00
Arthur Brainville
ffc79a719b
Also access the position attribute of the primitive
Signed-off-by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:20 +01:00
Arthur Brainville (Ybalrid)
ce75870894
Now load index buffer
Added some template infrastructure to read arrays where type is defined by a value.

Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:20 +01:00
Arthur Brainville (Ybalrid)
49721f0fd4
Add the entry point for loading gltf files.
Also switch on the primitive mode of each mesh. Will only attempt to
load lists of triangles for now...

Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:20 +01:00
Arthur Brainville (Ybalrid)
62da4688af
Only attempt to load the obj file if the obj_filename is defined in json
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:20 +01:00
Arthur Brainville (Ybalrid)
365e56b779
Small adjustment to the NanoSG readme
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:19 +01:00
Arthur Brainville (Ybalrid)
1baa211450
Add files to .gitignore
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:19 +01:00
Arthur Brainville
01bf27443e
Fix where stb image is actually implemented
Signed-off-by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:18 +01:00
Arthur Brainville (Ybalrid)
7e91e9bb9f
Setup CI for raytrace example
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:18 +01:00
Arthur Brainville (Ybalrid)
67f5fbd79e
Add a gltf_filename feild to the renderconfig struct
This is to get the filename that will be given to the gltf-loader

Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:18 +01:00
Arthur Brainville (Ybalrid)
a6cbf3d35b
Applyind clang-format on main.cc. Included gltf-loader
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:17 +01:00
Arthur Brainville (Ybalrid)
3903446bfc
Move the implementation of stbi to it's own .cc file
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:17 +01:00
Arthur Brainville (Ybalrid)
8066a54415
Build the tinygltf loader code
Also remove the implementation of STB-Image from obj-loader.cc

Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:17 +01:00
Arthur Brainville (Ybalrid)
3d63a08ce2
Make this code buildable as is
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:16 +01:00
Arthur Brainville (Ybalrid)
d868aff1d1
Add the current code of nanort + nanosg
This implementation will be based on commit
b31dc0bd92eb7ac896079849a2205fac4abbd087 from the nanort project

Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:16 +01:00
Arthur Brainville (Ybalrid)
6233b2e6bb
Remove old nanort/nanosg code. Keep the gltf-loader class on hand
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:15 +01:00
Syoyo Fujita
b09d660c38 Update premake script for glview example. Fixes #39. 2018-02-23 01:14:13 +09:00
Arthur Brainville (Ybalrid)
0dca478817
load texture coordinates
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-21 10:02:04 +01:00
Arthur Brainville
b7bf01c679
Switch to unsigned int for the int arrays. Fix compatibility issue
Signed-off-by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-20 21:47:22 +01:00
Arthur Brainville
dc07a50ab7
added loading of doubles for position
Signed-off-by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-20 21:43:07 +01:00
Arthur Brainville
6edd3a7f60
Add double type vector. Remove by default byte_stride value
Signed-off-by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-20 21:40:55 +01:00
Arthur Brainville (Ybalrid)
fac0ad9243
Move defined types (array adapter templates) to the header
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-20 15:55:23 +01:00
Arthur Brainville (Ybalrid)
58baa51463
Use default material as the 1st material on the array
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-20 14:42:57 +01:00
Arthur Brainville (Ybalrid)
d095ef53c4
Fix pivot. Hack material to prevent crash
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-20 14:42:57 +01:00
Arthur Brainville (Ybalrid)
9993a71410
Load inside the scene graph the gltf mesh (like the obj)
pivot is still invalid

Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-20 14:42:57 +01:00
Arthur Brainville
e64e6d2d2a
Fix linux build in C++11 strict
Signed-off-by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-20 14:42:56 +01:00
Arthur Brainville
db5b272a1b
Load the normal vectors of the primitive
Signed-off-by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-20 14:42:56 +01:00
Arthur Brainville
5682cb4542
Also access the position attribute of the primitive
Signed-off-by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-20 14:42:56 +01:00
Arthur Brainville (Ybalrid)
7c54677acd
Now load index buffer
Added some template infrastructure to read arrays where type is defined by a value.

Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-20 14:42:56 +01:00
Arthur Brainville (Ybalrid)
b8040e2a19
Add the entry point for loading gltf files.
Also switch on the primitive mode of each mesh. Will only attempt to
load lists of triangles for now...

Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-20 14:42:56 +01:00
Arthur Brainville (Ybalrid)
e42ba4e404
Only attempt to load the obj file if the obj_filename is defined in json
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-20 14:42:56 +01:00
Arthur Brainville (Ybalrid)
cc4fd4be8e
Small adjustment to the NanoSG readme
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-20 14:42:37 +01:00
Arthur Brainville (Ybalrid)
f4fbee1cdf
Add files to .gitignore
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-20 14:42:11 +01:00
Arthur Brainville
088aa0210f
Fix where stb image is actually implemented
Signed-off-by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-20 14:40:50 +01:00
Arthur Brainville (Ybalrid)
1340e62848
Setup CI for raytrace example
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-20 14:40:33 +01:00
Arthur Brainville (Ybalrid)
c9ec1ea7b6
Add a gltf_filename feild to the renderconfig struct
This is to get the filename that will be given to the gltf-loader

Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-18 21:01:59 +01:00
Arthur Brainville (Ybalrid)
adfe936dd3
Applyind clang-format on main.cc. Included gltf-loader
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-18 20:24:57 +01:00
Arthur Brainville (Ybalrid)
e1e868a704
Move the implementation of stbi to it's own .cc file
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-18 20:09:24 +01:00
Arthur Brainville (Ybalrid)
75af411fda
Build the tinygltf loader code
Also remove the implementation of STB-Image from obj-loader.cc

Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-18 19:55:02 +01:00
Arthur Brainville (Ybalrid)
90ff6f7ce9
Make this code buildable as is
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-18 19:21:38 +01:00