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Support colours for rendering the layer view
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@ -13,7 +13,7 @@ class LayerView(View):
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renderer = self.getRenderer()
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if not self._material:
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self._material = renderer.createMaterial(Resources.getPath(Resources.ShadersLocation, 'basic.vert'), Resources.getPath(Resources.ShadersLocation, 'color.frag'))
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self._material = renderer.createMaterial(Resources.getPath(Resources.ShadersLocation, 'basic.vert'), Resources.getPath(Resources.ShadersLocation, 'vertexcolor.frag'))
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self._material.setUniformValue("u_color", [1.0, 0.0, 0.0, 1.0])
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@ -25,7 +25,7 @@ class LayerView(View):
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except AttributeError:
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continue
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renderer.queueNode(node, mesh = layerData, material = self._material, mode = Renderer.RenderLineLoop)
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renderer.queueNode(node, mesh = layerData, material = self._material, mode = Renderer.RenderLines)
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def endRendering(self):
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pass
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