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Add missing includes
to fix compilation on linux
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@ -1,5 +1,7 @@
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#include <functional>
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#include <optional>
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#include <numeric>
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#include <unordered_set>
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#include <libslic3r/OpenVDBUtils.hpp>
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#include <libslic3r/TriangleMesh.hpp>
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@ -9,6 +9,8 @@
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#include <tbb/parallel_for.h>
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#include <tbb/parallel_reduce.h>
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#include <boost/log/trivial.hpp>
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namespace Slic3r {
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// Same as walls() but with identical higher and lower polygons.
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