* support resize() to same size (nop). The case of FFT was another case where that make one's life far easier.
hope that's ok with you Gael. but indeed, i don't use it in the ReturnByValue stuff.
FFT:
* Support MatrixBase (well, in the case with direct memory access such as Map)
* adapt unit test
* previous DiagonalMatrix expression is now DiagonalMatrixWrapper
* DiagonalMatrix class is now for storage
* add the DiagonalMatrixBase class to factorize code of the
two previous classes
* remove Scaling class (it is now a global function)
* add UniformScaling helper class
(don't use it directly, use the Scaling function)
* add the Scaling global function to simplify the creation
of scaling objects
There is still a lot to do, in particular about DiagonalProduct for which
the goal is to get rid of the "if()" in the coeff() function. At least
it is not worse than before ! Also need to uptade the tutorial and add more doc.
* try to be clever in matrix ctors and operator=: be lazy when we can, always allow
to copy rowvector into columnvector, check the template parameters,
try to factor the code better
* add missing copy ctor in UnalignedType
* fix bug in the traits of DiagonalProduct
* renaming: EIGEN_TUNE_FOR_CPU_CACHE_SIZE
* update the dox a little
- in matrix-matrix product, static assert on the two scalar types to be the same.
- Similarly in CwiseBinaryOp. POTENTIALLY CONTROVERSIAL: we don't allow anymore binary
ops to take two different scalar types. The functors that we defined take two args
of the same type anyway; also we still allow the return type to be different.
Again the reason is that different scalar types are incompatible with vectorization.
Better have the user realize explicitly what mixing different numeric types costs him
in terms of performance.
See comment in CwiseBinaryOp constructor.
- This allowed to fix a little mistake in test/regression.cpp, mixing float and double
- Remove redundant semicolon (;) after static asserts
* remove the cast operators in the Geometry module: they are replaced by constructors
and new operator= in Matrix
* extended the operations supported by Rotation2D
* rewrite in solveTriangular:
- merge the Upper and Lower specializations
- big optimization of the path for row-major triangular matrices
- conflicts with operator * overloads
- discard the use of ei_pdiv for interger
(g++ handles operators on __m128* types, this is why it worked)
- weird behavior of icc in fixed size Block() constructor complaining
the initializer of m_blockRows and m_blockCols were missing while
we are in fixed size (maybe this hide deeper problem since this is a
recent one, but icc gives only little feedback)
Renamed "MatrixBase::extract() const" to "MatrixBase::part() const"
* Renamed static functions identity, zero, ones, random with an upper case
first letter: Identity, Zero, Ones and Random.
* rework PacketMath and DummyPacketMath, make these actual template
specializations instead of just overriding by non-template inline
functions
* introduce ei_ploadt and ei_pstoret, make use of them in Map and Matrix
* remove Matrix::map() methods, use Map constructors instead.
* introduce packet(int), make use of it in linear vectorized paths
--> completely fixes the slowdown noticed in benchVecAdd.
* generalize coeff(int) to linear-access xprs
* clarify the access flag bits
* rework api dox in Coeffs.h and util/Constants.h
* improve certain expressions's flags, allowing more vectorization
* fix bug in Block: start(int) and end(int) returned dyn*dyn size
* fix bug in Block: just because the Eval type has packet access
doesn't imply the block xpr should have it too.