Arthur Brainville (Ybalrid)
55bff342c2
Merge branch 'pr_raytrace_example' of github.com:Ybalrid/tinygltf into pr_raytrace_example
2018-02-23 14:26:55 +01:00
Arthur Brainville (Ybalrid)
37ba0ae481
Log the types of data used by the currently loaded GLTF file
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This will help test and improve compatibilitiy.
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-23 14:23:30 +01:00
Arthur Brainville (Ybalrid)
27ae4ba9c1
load texture coordinates
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Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:24 +01:00
Arthur Brainville
07e6c5c109
Small code cleanup
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Signed-off-by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:23 +01:00
Arthur Brainville
db1e8b3e8b
added loading of doubles for position
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Signed-off-by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:23 +01:00
Arthur Brainville (Ybalrid)
72f535e198
Move defined types (array adapter templates) to the header
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Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:22 +01:00
Arthur Brainville (Ybalrid)
7218e40bfd
Fix pivot. Hack material to prevent crash
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Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:22 +01:00
Arthur Brainville (Ybalrid)
2b10d88e42
Load inside the scene graph the gltf mesh (like the obj)
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pivot is still invalid
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:21 +01:00
Arthur Brainville
aad6f06208
Fix linux build in C++11 strict
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Signed-off-by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:21 +01:00
Arthur Brainville
b62e95f414
Load the normal vectors of the primitive
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Signed-off-by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:21 +01:00
Arthur Brainville
ffc79a719b
Also access the position attribute of the primitive
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Signed-off-by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:20 +01:00
Arthur Brainville (Ybalrid)
ce75870894
Now load index buffer
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Added some template infrastructure to read arrays where type is defined by a value.
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:20 +01:00
Arthur Brainville (Ybalrid)
49721f0fd4
Add the entry point for loading gltf files.
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Also switch on the primitive mode of each mesh. Will only attempt to
load lists of triangles for now...
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:20 +01:00
Arthur Brainville
01bf27443e
Fix where stb image is actually implemented
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Signed-off-by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:18 +01:00
Arthur Brainville (Ybalrid)
0dca478817
load texture coordinates
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Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-21 10:02:04 +01:00
Arthur Brainville
dc07a50ab7
added loading of doubles for position
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Signed-off-by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-20 21:43:07 +01:00
Arthur Brainville (Ybalrid)
fac0ad9243
Move defined types (array adapter templates) to the header
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Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-20 15:55:23 +01:00
Arthur Brainville (Ybalrid)
d095ef53c4
Fix pivot. Hack material to prevent crash
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Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-20 14:42:57 +01:00
Arthur Brainville (Ybalrid)
9993a71410
Load inside the scene graph the gltf mesh (like the obj)
...
pivot is still invalid
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-20 14:42:57 +01:00
Arthur Brainville
e64e6d2d2a
Fix linux build in C++11 strict
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Signed-off-by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-20 14:42:56 +01:00
Arthur Brainville
db5b272a1b
Load the normal vectors of the primitive
...
Signed-off-by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-20 14:42:56 +01:00
Arthur Brainville
5682cb4542
Also access the position attribute of the primitive
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Signed-off-by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-20 14:42:56 +01:00
Arthur Brainville (Ybalrid)
7c54677acd
Now load index buffer
...
Added some template infrastructure to read arrays where type is defined by a value.
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-20 14:42:56 +01:00
Arthur Brainville (Ybalrid)
b8040e2a19
Add the entry point for loading gltf files.
...
Also switch on the primitive mode of each mesh. Will only attempt to
load lists of triangles for now...
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-20 14:42:56 +01:00
Arthur Brainville
088aa0210f
Fix where stb image is actually implemented
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Signed-off-by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-20 14:40:50 +01:00
Syoyo Fujita
b66d68f3fb
Report error message.
2017-12-19 18:45:22 +09:00
Syoyo Fujita
dac2a89b63
Fix wrong return value( Fixes #26 )
2017-12-19 17:58:32 +09:00
Syoyo Fujita
7ce4a42fc3
Fix compilation.
2017-12-02 21:21:06 +09:00
Syoyo Fujita
cd5c5f0ea0
Add codes for raytrace example(W.I.P.)
2017-07-23 19:11:39 +09:00