For platform adhesion offset and that sort of thing, we now also listen to per mesh settings. It isn't yet re-computed when changing per-mesh settings though. I'm going to look how to do that next.
Contributes to issue CURA-2407.
The getSetting call doesn't seem to work at the moment, but the rest of the routine works if I replace the getSetting call with an actual value.
Contributes to issue CURA-2407.
Since the else clause below now raises an exception and all its if clauses define extra_margin, this initial value is now unused.
Contributes to issue CURA-2407.
- New shader transparent_object.shader
- Raft thickness is calculated in BuildVolume and used in
ConvexHullDecorator, notified by a Signal.
- Removed old grey plane from BuildVolume.
- Vertex data below build plane is no longer discarded (caused convex
hulls that are too small).
- Uses new functions in MeshBuilder (update Uranium as well).
CURA-1707
Contributes to CURA-1278
* settings_rework: (224 commits)
Improve slice trigger documentation
Import Cura in materials preferences page so we can use the active definition id
Add layer height to high quality profile so we have something that changes
Update example XML material to use the right product names
Filter available materials by the machine definition
Show the add machine dialog when we do not have an active machine
Create machine-specific material containers for machine specific overrides in XML material files
When creating a new container stack, add empty containers for things where we cannot find containers
Add preferred variant, material and quality to UM2+ definition
Account for global container stack being None in the backend plugin
Use the global stack instance variable and account for it potentially being None
Store the global container stack as an instance property
Added wildcard to filtering
Per object settings filter now uses correct bool types (instead of strings)
Removed stray = sign.
Fix creating print job name
Disable asynchronous loading of SettingItem when Qt Version < 5.5
Document QTbug
Properly serialise all settings to g-code file
Document GCodeWriter class
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