- New shader transparent_object.shader
- Raft thickness is calculated in BuildVolume and used in
ConvexHullDecorator, notified by a Signal.
- Removed old grey plane from BuildVolume.
- Vertex data below build plane is no longer discarded (caused convex
hulls that are too small).
- Uses new functions in MeshBuilder (update Uranium as well).
CURA-1707
This should be obvious. The thought process was that now we're using the builder instead of making the MeshData object directly, but that has only relevance if you still remember what the old code was.
Contributes to issue CURA-625.
The convex hull mesh was made without adding colours to the vertices. This was probably causing the convex hull to appear red on some machines, if red is the default vertex colour. Using meshbuilder makes code maintenance easier and allows us to easily set the colour of the vertices. Hopefully this fixes the issue with the red convex hulls.
Contributes to issue CURA-625.
* 'master' of github.com:ultimaker/Cura: (98 commits)
15.10 Restyling of the message stack
Fixed machine head polygons
Removed unused settings from fdmprinter
Added action for togling fullscreen
Fixed usage of wrong checkbox in viewpage
Added preference to disable automatic push free
Added preference to disable auto center when selecting object
Cleanup
15.10 Restyling toolbar, viewmode button
Update README.md
Update README.md
Added rudementary 3 point bed leveling
15.10 New font for Cura
15.10 Changes the styling for the open file button
15.10 Changes the label names for the different action buttons
Fixed typo
Endstop now stops listening upon destruction
15.10 Re-alignment of the messagestack
Cleaned up code a bit
Added heated bed check
...