* renaming, e.g. LU ---> FullPivLU
* split tests framework: more robust, e.g. dont generate empty tests if a number is skipped
* make all remaining tests use that splitting, as needed.
* Fix 4x4 inversion (see stable branch)
* Transform::inverse() and geo_transform test : adapt to new inverse() API, it was also trying to instantiate inverse() for 3x4 matrices.
* CMakeLists: more robust regexp to parse the version number
* misc fixes in unit tests
* add Copyright line for Mathieu
* cast() was broken (compile errors) and needed anyway to be in QuaternionBase
* it's VectorBlock<T,3>, don't pass additional parameter 1, it has different meaning!!
* make it compile with GCC (put 'typename' at the right location)
is aligned or not. This is done using the Aligned constant:
Map<MatrixType,Aligned>::Map(data);
* rename ForceAligned to EnforceAlignedAccess, and update its doc,
and emphasize this is mainly an internal stuff.
* support resize() to same size (nop). The case of FFT was another case where that make one's life far easier.
hope that's ok with you Gael. but indeed, i don't use it in the ReturnByValue stuff.
FFT:
* Support MatrixBase (well, in the case with direct memory access such as Map)
* adapt unit test
(result undefined, but at least it won't take forever on intel 387)
* add lots of comments, especially to LU.h
* fix stuff I had broken in Inverse.h
* split inverse test
* continue the decomposition until a pivot is exactly zero;
don't try to compute the rank in the decomposition itself.
* Instead, methods such as rank() use a new internal parameter
called 'threshold' to determine which pivots are to be
considered nonzero.
* The threshold is by default determined by defaultThreshold()
but the user can override that by calling useThreshold(value).
* In solve/kernel/image, don't assume that the diagonal of U
is sorted in decreasing order, because that's only approximately
true. Additional work was needed to extract the right pivots.