20 Commits

Author SHA1 Message Date
Gael Guennebaud
9c450a52a2 Split Rotation.h to Rotation2D.h and RotationBase.h,
and more code factorization based on RotationBase.
Added notes about the main aim of the Translation and Scaling classes.
2008-08-30 21:36:04 +00:00
Gael Guennebaud
6ba991aa3a * added a RotationBase class following the CRT pattern
This allow code factorization and generic template specialization
  of functions
* added any_rotation * {Translation,Scaling,Transform} products methods
* rewrite of the actually broken ToRoationMatrix helper class to
  a global ei_toRotationMatrix function.
2008-08-30 20:11:04 +00:00
Gael Guennebaud
236b7a545d update Transform::inverse() to take an optional argument stating whether the transformation is:
NonAffine, Affine (default), contains NoShear, contains NoScaling
that allows significant speed improvements. If you like it, this concept could be applied to
Transform::extractRotation (or to a more advanced decomposition function) and to Hyperplane::transformed()
and maybe to some other places... e.g., I think a Transform::normalMatrix() function would not harm and
warn user that the transformation of normals is not that trivial (I saw this mistake much too often)
2008-08-30 12:42:06 +00:00
Gael Guennebaud
9e7a9cde14 Add Scaling and Translation class as discussed on ML, still missing:
* handling Quaternion, AngleAxis and Rotation2D, 2 options here:
 1- make all of them inheriting a common base class Rotation such that we can
    have a single version of operator* for all the rotation type (they all get converted to a matrix)
 2- write a version for all type (so 3 rotations types * 3 for Transform,Translation and Scaling)
* real documentation
2008-08-30 00:08:23 +00:00
Gael Guennebaud
6d841512c7 some hyperplane changes:
- the coefficients are stored in a single vector
- added transformation methods
- removed Line* typedef since in 2D this is really an hyperplane
  and not really a line...
- HyperPlane => Hyperplane
2008-08-29 13:30:37 +00:00
Gael Guennebaud
9b4d46c82e * Add an HyperPlane class in the Geometry module
with its respective unit-test.
  Feel free to discuss the API on the ML.
* Some bugfix in unitOrthogonal found by the hyperplane unit test.
2008-08-28 17:44:27 +00:00
Gael Guennebaud
63d3ef8204 * remove debug code commited by mistake in Assign
* keep going on the doc: added a short geometry tutorial
2008-08-26 23:07:33 +00:00
Gael Guennebaud
00a8d314c5 * move memory related stuff to util/Memory.h
* clean ugly doxygen inheritence of expressions
* keep improving the documentation... slowly !
2008-08-26 19:12:23 +00:00
Gael Guennebaud
a6d387a359 Various compilation fixes for MSVC 9. All tests compile but some
still fail at runtime in ei_aligned_free() (even without vectorization).
2008-08-19 11:06:40 +00:00
Benoit Jacob
13ad88736e last small fixes, this is alpha6, eigen2 is now ready for eigen1 apps to
port to.
2008-08-12 02:14:02 +00:00
Gael Guennebaud
02a7efa910 forgot to include this file in previous commit 2008-07-27 14:24:32 +00:00
Gael Guennebaud
172000aaeb Add .perpendicular() function in Geometry module (adapted from Eigen1)
Documentation:
 * add an overview for each module.
 * add an example for .all() and Cwise::operator<
2008-07-22 10:54:42 +00:00
Gael Guennebaud
ce425d92f1 Various documentation improvements, in particualr in Cholesky and Geometry module.
Added doxygen groups for Matrix typedefs and the Geometry module
2008-07-20 15:18:54 +00:00
Gael Guennebaud
6e2c53e056 Added an automatically generated list of selected examples in the documentation.
Added the custom gemetry_module tag, and use it.
2008-07-19 20:36:41 +00:00
Gael Guennebaud
05ad083467 Added MatrixBase::Unit*() static function to easily create unit/basis vectors.
Removed EulerAngles, addes typdefs for Quaternion and AngleAxis,
and added automatic conversions from Quaternion/AngleAxis to Matrix3 such that:
 Matrix3f m = AngleAxisf(0.2,Vector3f::UnitX) * AngleAxisf(0.2,Vector3f::UnitY);
just works.
2008-07-19 13:03:23 +00:00
Gael Guennebaud
32c5ea388e work on rotations in the Geometry module:
- convertions are done trough constructors and operator=
 - added a EulerAngles class
2008-06-21 15:01:49 +00:00
Gael Guennebaud
bc0c7c57ed Added an extensible mechanism to support any kind of rotation
representation in Transform via the template static class
ToRotationMatrix.
Added a lightweight AngleAxis class (similar to Rotation2D).
2008-06-15 17:22:41 +00:00
Gael Guennebaud
fbbd8afe30 Started a Transform class in the Geometry module to represent
homography.
Fix indentation in Quaternion.h
2008-06-15 08:33:44 +00:00
Gael Guennebaud
196f38f5db improved Quaternion class:
- Euler angles and angle axis conversions,
 - stable spherical interpolation
 - documentation
 - update the respective unit test
2008-06-03 13:43:29 +00:00
Gael Guennebaud
366971bea4 * start of the Geometry module with a cross product and quaternion expressions
(haven't tried them yet)
* applied the meta selector rule to MatrixBase::swap()
2008-06-02 22:58:36 +00:00